From 963551ee6e99e069fca8eed47151f4caf628507e Mon Sep 17 00:00:00 2001 From: user Date: Thu, 14 Dec 2017 11:43:06 +0100 Subject: [PATCH] added possibility to get modelview matrix from rlgl to be able to send it to shaders --- src/rlgl.c | 6 ++++++ src/rlgl.h | 2 ++ 2 files changed, 8 insertions(+) diff --git a/src/rlgl.c b/src/rlgl.c index cdce92d0..5db6f1cc 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2539,6 +2539,12 @@ void SetMatrixModelview(Matrix view) #endif } +Matrix GetMatrixModelview() { +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + return modelview; +#endif +} + // Generate cubemap texture from HDR texture // TODO: OpenGL ES 2.0 does not support GL_RGB16F texture format, neither GL_DEPTH_COMPONENT24 Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size) diff --git a/src/rlgl.h b/src/rlgl.h index 90d6a71b..a54a912f 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -461,6 +461,8 @@ void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +Matrix GetMatrixModelview(); + // Texture maps generation (PBR) // NOTE: Required shaders should be provided