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@ -1456,7 +1456,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); |
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RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file |
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RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file |
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose |
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose |
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RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data |
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RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data |
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RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data |
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RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data |
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RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match |
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RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match |
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// Collision detection functions |
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// Collision detection functions |
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