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Example shader correction

pull/382/head
Ray 8 years ago
parent
commit
9668f546d3
2 changed files with 4 additions and 4 deletions
  1. +2
    -2
      examples/others/resources/shaders/glsl100/standard.vs
  2. +2
    -2
      examples/others/resources/shaders/glsl330/standard.vs

+ 2
- 2
examples/others/resources/shaders/glsl100/standard.vs View File

@ -10,7 +10,7 @@ varying vec2 fragTexCoord;
varying vec4 fragColor;
varying vec3 fragNormal;
uniform mat4 mvpMatrix;
uniform mat4 mvp;
void main()
{
@ -19,5 +19,5 @@ void main()
fragColor = vertexColor;
fragNormal = vertexNormal;
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
gl_Position = mvp*vec4(vertexPosition, 1.0);
}

+ 2
- 2
examples/others/resources/shaders/glsl330/standard.vs View File

@ -10,7 +10,7 @@ out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragNormal;
uniform mat4 mvpMatrix;
uniform mat4 mvp;
void main()
{
@ -19,5 +19,5 @@ void main()
fragColor = vertexColor;
fragNormal = vertexNormal;
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
gl_Position = mvp*vec4(vertexPosition, 1.0);
}

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