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			@ -10,7 +10,7 @@ varying vec2 fragTexCoord; | 
			
		
		
	
		
			
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			varying vec4 fragColor; | 
			
		
		
	
		
			
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			varying vec3 fragNormal; | 
			
		
		
	
		
			
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			uniform mat4 mvpMatrix; | 
			
		
		
	
		
			
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			uniform mat4 mvp; | 
			
		
		
	
		
			
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			void main() | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
	
		
			
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			@ -19,5 +19,5 @@ void main() | 
			
		
		
	
		
			
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			    fragColor = vertexColor; | 
			
		
		
	
		
			
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			    fragNormal = vertexNormal; | 
			
		
		
	
		
			
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			    gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); | 
			
		
		
	
		
			
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			    gl_Position = mvp*vec4(vertexPosition, 1.0); | 
			
		
		
	
		
			
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			} |