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@ -10,7 +10,7 @@ varying vec2 fragTexCoord; |
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varying vec4 fragColor; |
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varying vec3 fragNormal; |
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uniform mat4 mvpMatrix; |
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uniform mat4 mvp; |
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void main() |
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{ |
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@ -19,5 +19,5 @@ void main() |
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fragColor = vertexColor; |
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fragNormal = vertexNormal; |
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gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); |
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gl_Position = mvp*vec4(vertexPosition, 1.0); |
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} |