diff --git a/release/include/raylib.h b/release/include/raylib.h index dad08ba2..a3fa1311 100644 --- a/release/include/raylib.h +++ b/release/include/raylib.h @@ -92,7 +92,7 @@ #define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup #define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen #define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window -#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons) +#define FLAG_WINDOW_UNDECORATED 8 // Set to disable window decoration (frame and buttons) #define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window #define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X #define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU diff --git a/release/libs/win32/mingw32/libraylib.a b/release/libs/win32/mingw32/libraylib.a index 940dc353..45b4f336 100644 Binary files a/release/libs/win32/mingw32/libraylib.a and b/release/libs/win32/mingw32/libraylib.a differ diff --git a/src/core.c b/src/core.c index 5cd9bfd4..1f9159f9 100644 --- a/src/core.c +++ b/src/core.c @@ -1884,31 +1884,28 @@ static bool InitGraphicsDevice(int width, int height) displayHeight = screenHeight; #endif // defined(PLATFORM_WEB) - glfwDefaultWindowHints(); // Set default windows hints + glfwDefaultWindowHints(); // Set default windows hints: + //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits + //glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits + //glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits + //glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits + //glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits + //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window + //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API + //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers // Check some Window creation flags - if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window + if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable - if (configFlags & FLAG_WINDOW_DECORATED) glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window + if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GL_FALSE); // Border and buttons on Window + else glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Decorated window - if (configFlags & FLAG_WINDOW_TRANSPARENT) - { - // TODO: Enable transparent window (not ready yet on GLFW 3.2) - } + if (configFlags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer + else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer - if (configFlags & FLAG_MSAA_4X_HINT) - { - glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 - TraceLog(LOG_INFO, "Trying to enable MSAA x4"); - } + if (configFlags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 - //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits - //glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default) - //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window - //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // Default OpenGL API to use. Alternative: GLFW_OPENGL_ES_API - //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers - // NOTE: When asking for an OpenGL context version, most drivers provide highest supported version // with forward compatibility to older OpenGL versions. // For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible. @@ -1926,11 +1923,11 @@ static bool InitGraphicsDevice(int width, int height) glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! // Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE #if defined(__APPLE__) - glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // OSX Requires fordward compatibility #else glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above! #endif - //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); + //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE); // Request OpenGL DEBUG context } if (fullscreen) diff --git a/src/raylib.h b/src/raylib.h index dad08ba2..a3fa1311 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -92,7 +92,7 @@ #define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup #define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen #define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window -#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons) +#define FLAG_WINDOW_UNDECORATED 8 // Set to disable window decoration (frame and buttons) #define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window #define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X #define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU