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core: added `GetMouseDelta()` (#1832)

* core: added `GetMouseDelta()`

Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function.

Returns a Vector2 with the difference between the current and previous position of the mouse in a frame.

Useful for creating camera scrolling, among others.

* Added changes noted by raysan
pull/1842/head
Adrian Guerrero Vera 3 years ago
committed by GitHub
parent
commit
96d5dd24aa
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 0 deletions
  1. +11
    -0
      src/core.c
  2. +1
    -0
      src/raylib.h

+ 11
- 0
src/core.c View File

@ -3537,6 +3537,17 @@ Vector2 GetMousePosition(void)
return position;
}
// Get mouse delta between frames
Vector2 GetMouseDelta(void)
{
Vector2 delta = {0};
delta.x = CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x;
delta.y = CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y;
return delta;
}
// Set mouse position XY
void SetMousePosition(int x, int y)
{

+ 1
- 0
src/raylib.h View File

@ -1113,6 +1113,7 @@ RLAPI bool IsMouseButtonUp(int button); // Check if a mous
RLAPI int GetMouseX(void); // Get mouse position X
RLAPI int GetMouseY(void); // Get mouse position Y
RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling

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