|  |  | @ -450,12 +450,10 @@ typedef struct CoreData { | 
		
	
		
			
			|  |  |  | struct { | 
		
	
		
			
			|  |  |  | int lastButtonPressed;          // Register last gamepad button pressed | 
		
	
		
			
			|  |  |  | int axisCount;                  // Register number of available gamepad axis | 
		
	
		
			
			|  |  |  | #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) | 
		
	
		
			
			|  |  |  | bool ready[MAX_GAMEPADS];       // Flag to know if gamepad is ready | 
		
	
		
			
			|  |  |  | float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS];        // Gamepad axis state | 
		
	
		
			
			|  |  |  | char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS];   // Current gamepad buttons state | 
		
	
		
			
			|  |  |  | char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS];  // Previous gamepad buttons state | 
		
	
		
			
			|  |  |  | #endif | 
		
	
		
			
			|  |  |  | #if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) | 
		
	
		
			
			|  |  |  | pthread_t threadId;             // Gamepad reading thread id | 
		
	
		
			
			|  |  |  | int streamId[MAX_GAMEPADS];     // Gamepad device file descriptor | 
		
	
	
		
			
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