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@ -13,6 +13,7 @@ |
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#include "rlgl.h" |
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#define MAX_BODY_CHILDREN 10 |
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float rotationSpeed = 0.2; |
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// A celestial body that has children bodies orbiting around |
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@ -37,7 +38,7 @@ typedef struct Body { |
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Body CreateBody(float radius, float orbitRadius, float orbitPeriod, const char *label, const char *texture); // Initializes a new Body with the given parameters |
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void AddBodyChildren(Body *parent, Body *children); // Add a children body to the parent body |
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void DrawBody(Body *body, Camera *camera); // Draw body and its children, updating labelPosition |
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void DrawLabels(Body *body); // Draw body label and its children labels |
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void DrawBodyLabel(Body *body); // Draw body label and its children labels |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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@ -46,19 +47,14 @@ int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 1024; |
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const int screenHeight = 768; |
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const char *text; |
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bool gridEnabled = true; |
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bool helpEnabled = false; |
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bool labelEnabled = true; |
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bool cameraParametersEnabled = true; |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [models] example - solar system"); |
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// Define the camera to look into our 3d world |
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Camera camera = { 0 }; |
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camera.position = (Vector3){ 16.0f, 16.0f, 16.0f }; |
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camera.position = (Vector3){ 20.0f, 12.0f, 20.0f }; |
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; |
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; |
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camera.fovy = 45.0f; |
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@ -66,12 +62,9 @@ int main(void) |
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SetCameraMode(camera, CAMERA_FREE); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Create Bodies |
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Body sun = CreateBody(0.2, 0.0, 0, "sun", "2k_sun"); |
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Body moon = CreateBody(0.05, 0.200, 24, "moon", "2k_moon"); |
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Body moon = CreateBody(0.02, 0.200, 24, "moon", "2k_moon"); |
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Body mercury = CreateBody(0.05, 0.396, 90, "mercury", "2k_mercury"); |
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Body venus = CreateBody(0.05, 0.723, 210, "venus", "2k_venus_atmosphere"); |
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Body earth = CreateBody(0.05, 1.000, 365, "earth", "2k_earth_daymap"); |
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@ -83,9 +76,9 @@ int main(void) |
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Body pluto = CreateBody(0.05, 39.463, 89310, "pluto", "2k_eris_fictional"); |
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AddBodyChildren(&sun, &mercury); |
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o">// AddBodyChildren(&sun, &venus); |
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AddBodyChildren(&sun, &venus); |
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AddBodyChildren(&sun, &earth); |
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o">// AddBodyChildren(&sun, &mars); |
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AddBodyChildren(&sun, &mars); |
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// AddBodyChildren(&sun, &jupiter); |
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// AddBodyChildren(&sun, &saturn); |
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// AddBodyChildren(&sun, &uranus); |
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@ -94,6 +87,12 @@ int main(void) |
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AddBodyChildren(&earth, &moon); |
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bool showHelpMenu = false; |
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bool showBodyLabels = true; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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@ -101,29 +100,12 @@ int main(void) |
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//---------------------------------------------------------------------------------- |
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UpdateCamera(&camera); |
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if (IsKeyPressed(KEY_G)) { |
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gridEnabled = !gridEnabled; |
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} |
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if (IsKeyPressed(KEY_H)) { |
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helpEnabled = !helpEnabled; |
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} |
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if (IsKeyPressed(KEY_L)) { |
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labelEnabled = !labelEnabled; |
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} |
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if (IsKeyPressed(KEY_P)) { |
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cameraParametersEnabled = !cameraParametersEnabled; |
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} |
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if (IsKeyPressed(KEY_H)) showHelpMenu = !showHelpMenu; |
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if (IsKeyPressed(KEY_L)) showBodyLabels = !showBodyLabels; |
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if (IsKeyPressed(KEY_LEFT)) { |
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rotationSpeed -= 0.1; |
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} |
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if (IsKeyPressed(KEY_RIGHT)) { |
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rotationSpeed += 0.1; |
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} |
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if (IsKeyPressed(KEY_LEFT)) rotationSpeed -= 0.1; |
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if (IsKeyPressed(KEY_RIGHT)) rotationSpeed += 0.1; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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@ -133,36 +115,18 @@ int main(void) |
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BeginMode3D(camera); |
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// NOTE: DrawBody calls recusively body childrens |
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DrawBody(&sun, &camera); |
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// Some reference elements (not affected by previous matrix transformations) |
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if (gridEnabled) { |
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DrawGrid(80, 1.0f); |
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} |
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EndMode3D(); |
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if (labelEnabled) { |
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DrawLabels(&sun); |
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} |
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DrawText("FULL SOLAR SYSTEM", 400, 10, 20, YELLOW); |
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text = FormatText("SPEED: %2.2f", rotationSpeed); |
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DrawText(text, 1024 / 2 - MeasureText(text, 20) / 2, 30, 20, YELLOW); |
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if (cameraParametersEnabled) { |
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text = FormatText("Camera\nposition: [%3.3f, %3.3f, %3.3f]\ntarget: [%3.3f, %3.3f, %3.3f]\nup: [%3.3f, %3.3f, %3.3f]", |
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camera.position.x, camera.position.y, camera.position.z, |
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camera.target.x, camera.target.y, camera.target.z, |
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camera.up.x, camera.up.y, camera.up.z); |
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DrawText(text, 10, 50, 20, YELLOW); |
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} |
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if (helpEnabled) { |
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DrawText("Keys:\n- [g] toggle grid\n- [h] toggle help\n- [l] toggle labels\n- [p] toggle camera parameters\n- [left/right arrows] increase/decrease speed by 0.1", 200, 200, 20, YELLOW); |
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} else { |
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DrawText("press [h] for help", 1016 - MeasureText("press [h] for help", 20), 740, 20, YELLOW); |
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} |
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if (showBodyLabels) DrawBodyLabel(&sun); |
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DrawText(FormatText("FULL SOLAR SYSTEM - SPEED: %2.2f", rotationSpeed), 120, 10, 20, LIME); |
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if (showHelpMenu) DrawText("- [h] Toggle help\n- [l] Toggle labels\n- [left/right arrows] Increase/decrease rotation speed", 10, 40, 10, GREEN); |
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else DrawText("Press [h] for help", 10, 40, 10, GREEN); |
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DrawFPS(10, 10); |
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EndDrawing(); |
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@ -184,8 +148,8 @@ int main(void) |
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// Creates a new body |
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Body CreateBody(float radius, float orbitRadius, float orbitPeriod, const char *label, const char *texture_name) |
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{ |
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Body body; |
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Texture2D texture = LoadTexture(FormatText("resources/solar_system/%s.png", texture_name)); |
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Body body = { 0 }; |
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Texture2D texture = LoadTexture(FormatText("resources/solar_system/%s.png", texture_name)); // GenImageCellular() |
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GenTextureMipmaps(&texture); |
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@ -193,17 +157,19 @@ Body CreateBody(float radius, float orbitRadius, float orbitPeriod, const char * |
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body.radius = radius * 10; |
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body.orbitRadius = orbitRadius * 10; |
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body.orbitPeriod = orbitPeriod; |
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body.model = LoadModel("resources/solar_system/sphere.obj"); |
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body.model = LoadModel("resources/solar_system/sphere.obj"); // GenMeshSphere() |
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body.model.materials[0].maps[MAP_DIFFUSE].texture = texture; |
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body.childrenCount = 0; |
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body.orbitPosition = 0.0; |
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return body; |
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} |
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void AddBodyChildren(Body *parent, Body *children) { |
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if (parent->childrenCount >= MAX_BODY_CHILDREN) { |
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TraceLog(LOG_ERROR, "BODY HAS TOO MANY CHILDREN"); |
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} else { |
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void AddBodyChildren(Body *parent, Body *children) |
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{ |
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if (parent->childrenCount >= MAX_BODY_CHILDREN) TraceLog(LOG_ERROR, "ERROR: Body has too many children!"); |
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else |
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{ |
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parent->children[parent->childrenCount] = children; |
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parent->childrenCount++; |
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} |
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@ -212,13 +178,16 @@ void AddBodyChildren(Body *parent, Body *children) { |
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// Draw body and its children |
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void DrawBody(Body *body, Camera *camera) |
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{ |
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DrawModel(body->model, (Vector3) { 0.0f, 0.0f, 0.0f}, body->radius, WHITE); |
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DrawModel(body->model, (Vector3){ 0.0f, 0.0f, 0.0f}, body->radius, WHITE); |
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body->labelPosition = GetWorldToScreen((Vector3) { body->orbitRadius, body->radius, 0.0 }, *camera); |
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// TODO: labelPosition is not transformed to drawing position |
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body->labelPosition = GetWorldToScreen((Vector3){ body->orbitRadius, body->radius, 0.0 }, *camera); |
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for (int i = 0; i < body->childrenCount; i++) { |
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for (int i = 0; i < body->childrenCount; i++) |
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{ |
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Body *child = body->children[i]; |
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child->orbitPosition += rotationSpeed * 360 / child->orbitPeriod; |
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child->orbitPosition += rotationSpeed*360/child->orbitPeriod; |
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rlPushMatrix(); |
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rlRotatef(child->orbitPosition, 0.0, 1.0, 0.0); |
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rlTranslatef(child->orbitRadius, 0.0, 0.0); |
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@ -232,13 +201,13 @@ void DrawBody(Body *body, Camera *camera) |
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} |
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// Draw body label and its children labels |
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void DrawLabels(Body *body) |
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void DrawBodyLabel(Body *body) |
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{ |
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DrawText(body->label, body->labelPosition.x - MeasureText(body->label, 20) / 2, body->labelPosition.y, 20, WHITE); |
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DrawText(body->label, body->labelPosition.x - MeasureText(body->label, 20)/2, body->labelPosition.y, 20, WHITE); |
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for (int i = 0; i < body->childrenCount; i++) { |
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for (int i = 0; i < body->childrenCount; i++) |
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{ |
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Body *child = body->children[i]; |
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DrawLabels(child); |
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DrawBodyLabel(child); |
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} |
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} |