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@ -3793,8 +3793,11 @@ void UnloadRenderTexture(RenderTexture2D target) |
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{ |
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if (target.id > 0) |
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{ |
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// Color texture attached to FBO is deleted |
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rlUnloadTexture(target.texture.id); |
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if (target.texture.id > 0) |
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{ |
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// Color texture attached to FBO is deleted |
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rlUnloadTexture(target.texture.id); |
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} |
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// NOTE: Depth texture/renderbuffer is automatically |
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// queried and deleted before deleting framebuffer |
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