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			@ -294,7 +294,7 @@ void CameraMoveToTarget(Camera *camera, float delta) | 
			
		
		
	
		
			
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			    distance += delta; | 
			
		
		
	
		
			
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			    // Distance must be greater than 0 | 
			
		
		
	
		
			
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			    if (distance < 0) distance = 0.001f; | 
			
		
		
	
		
			
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			    if (distance <= 0) distance = 0.001f; | 
			
		
		
	
		
			
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			    // Set new distance by moving the position along the forward vector | 
			
		
		
	
		
			
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			    Vector3 forward = GetCameraForward(camera); | 
			
		
		
	
	
		
			
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