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@ -1273,15 +1273,21 @@ Mesh GenMeshPoly(int sides, float radius) |
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{ |
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Mesh mesh = { 0 }; |
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Mesh mesh = { 0 }; |
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mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int)); |
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mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int)); |
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if (sides < 3) return mesh; |
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int vertexCount = sides*3; |
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int vertexCount = sides*3; |
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// Vertices definition |
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// Vertices definition |
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Vector3 *vertices = (Vector3 *)RL_MALLOC(vertexCount*sizeof(Vector3)); |
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Vector3 *vertices = (Vector3 *)RL_MALLOC(vertexCount*sizeof(Vector3)); |
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for (int i = 0, v = 0; i < 360; i += 360/sides, v += 3) |
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float d = 0.0f, dStep = 360.0f/sides; |
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for (int v = 0; v < vertexCount; v += 3) |
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{ |
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{ |
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vertices[v] = (Vector3){ 0.0f, 0.0f, 0.0f }; |
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vertices[v] = (Vector3){ 0.0f, 0.0f, 0.0f }; |
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vertices[v + 1] = (Vector3){ sinf(DEG2RAD*i)*radius, 0.0f, cosf(DEG2RAD*i)*radius }; |
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vertices[v + 2] = (Vector3){ sinf(DEG2RAD*(i + 360/sides))*radius, 0.0f, cosf(DEG2RAD*(i + 360/sides))*radius }; |
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vertices[v + 1] = (Vector3){ sinf(DEG2RAD*d)*radius, 0.0f, cosf(DEG2RAD*d)*radius }; |
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vertices[v + 2] = (Vector3){sinf(DEG2RAD*(d+dStep)) * radius, 0.0f, cosf(DEG2RAD * (d+dStep)) * radius }; |
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d += dStep; |
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} |
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} |
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// Normals definition |
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// Normals definition |
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