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@ -116,7 +116,7 @@ int main(void) |
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player.color.b = (unsigned char)GetRandomValue(20, 240); |
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} |
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// Undo layout change logic |
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// Undo state change logic |
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undoFrameCounter++; |
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// Waiting a number of frames before checking if we should store a new state snapshot |
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@ -176,7 +176,6 @@ int main(void) |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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// Draw controls info |
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@ -310,4 +309,4 @@ static void DrawUndoBuffer(Vector2 position, int firstUndoIndex, int lastUndoInd |
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// Draw current selected UNDO slot |
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DrawRectangle(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, GOLD); |
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DrawRectangleLines(position.x + slotSize*currentUndoIndex, position.y, slotSize, slotSize, ORANGE); |
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} |
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} |