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@ -48,14 +48,13 @@ |
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* |
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**********************************************************************************************/ |
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#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality) |
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#ifdef GRAPHICS_API_OPENGL_ES2 |
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// I suspect that the gles2 version of the SDL header should be used |
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// but the compilation fails if we do. Not including anything appears |
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// to work fine. |
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//#include "SDL_opengles2.h" |
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#include "SDL.h" // SDL base library (window/rendered, input, timming... functionality) |
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#if defined(GRAPHICS_API_OPENGL_ES2) |
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// It seems it does not need to be included to work |
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//#include "SDL_opengles2.h" |
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#else |
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#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer) |
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#include "SDL_opengl.h" // SDL OpenGL functionality (if required, instead of internal renderer) |
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#endif |
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//---------------------------------------------------------------------------------- |
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