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@ -519,7 +519,7 @@ RLAPI void rlUnloadMesh(Mesh mesh); // Unl |
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// Shader loading/unloading functions |
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RLAPI char *LoadText(const char *fileName); // Load chars array from text file |
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RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations |
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RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations |
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RLAPI Shader LoadShaderCode(">const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations |
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RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) |
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RLAPI Shader GetShaderDefault(void); // Get default shader |
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@ -2986,7 +2986,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName) |
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// Load shader from code strings |
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// NOTE: If shader string is NULL, using default vertex/fragment shaders |
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Shader LoadShaderCode(char *vsCode, char *fsCode) |
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Shader LoadShaderCode(">const char *vsCode, const char *fsCode) |
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{ |
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Shader shader = { 0 }; |
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shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int)); |
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