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Const corectness for LoadShaderCode (#977)

* Const corectness for LoadShaderCode

* Added const for standalone variant as well.
pull/978/head
Catalin Moldovan 5 年前
committed by Ray
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99e86d180b
共有 2 个文件被更改,包括 3 次插入3 次删除
  1. +1
    -1
      src/raylib.h
  2. +2
    -2
      src/rlgl.h

+ 1
- 1
src/raylib.h 查看文件

@ -1304,7 +1304,7 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
// Shader loading/unloading functions
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
RLAPI Shader LoadShaderCode(">const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader

+ 2
- 2
src/rlgl.h 查看文件

@ -519,7 +519,7 @@ RLAPI void rlUnloadMesh(Mesh mesh); // Unl
// Shader loading/unloading functions
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
RLAPI Shader LoadShaderCode(">const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader
@ -2986,7 +2986,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
// Load shader from code strings
// NOTE: If shader string is NULL, using default vertex/fragment shaders
Shader LoadShaderCode(char *vsCode, char *fsCode)
Shader LoadShaderCode(">const char *vsCode, const char *fsCode)
{
Shader shader = { 0 };
shader.locs = (int *)RL_CALLOC(MAX_SHADER_LOCATIONS, sizeof(int));

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