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			@ -844,9 +844,9 @@ RLAPI void rlLoadDrawQuad(void);     // Load and draw a quad | 
			
		
		
	
		
			
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			    #define GL_GLEXT_PROTOTYPES | 
			
		
		
	
		
			
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			    #include <GLES2/gl2ext.h>           // OpenGL ES 2.0 extensions library | 
			
		
		
	
		
			
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			#elif defined(GRAPHICS_API_OPENGL_ES2) | 
			
		
		
	
		
			
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			    // NOTE: OpenGL ES 2.0 can be enabled on PLATFORM_DESKTOP, | 
			
		
		
	
		
			
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			    // NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms, | 
			
		
		
	
		
			
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			    // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 | 
			
		
		
	
		
			
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			    #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) | 
			
		
		
	
		
			
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			    #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) | 
			
		
		
	
		
			
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			        #define GLAD_GLES2_IMPLEMENTATION | 
			
		
		
	
		
			
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			        #include "external/glad_gles2.h" | 
			
		
		
	
		
			
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			    #else | 
			
		
		
	
	
		
			
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			@ -2390,7 +2390,7 @@ void rlLoadExtensions(void *loader) | 
			
		
		
	
		
			
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			#elif defined(GRAPHICS_API_OPENGL_ES2) | 
			
		
		
	
		
			
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			    #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) | 
			
		
		
	
		
			
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			    #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) | 
			
		
		
	
		
			
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			    // TODO: Support GLAD loader for OpenGL ES 3.0 | 
			
		
		
	
		
			
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			    if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); | 
			
		
		
	
		
			
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			    else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); | 
			
		
		
	
	
		
			
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