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Added viewport independent raycast (#3709)

* added viewport independent raycast

* Renamed GetMouseRayEx to GetViewRay
pull/3780/head
Luís Almeida 10 months ago
committed by GitHub
parent
commit
9a5dddc311
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
2 changed files with 12 additions and 5 deletions
  1. +1
    -0
      src/raylib.h
  2. +11
    -5
      src/rcore.c

+ 1
- 0
src/raylib.h View File

@ -1050,6 +1050,7 @@ RLAPI void UnloadShader(Shader shader); // Un
// Screen-space-related functions
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position

+ 11
- 5
src/rcore.c View File

@ -1404,14 +1404,20 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
//----------------------------------------------------------------------------------
// Get a ray trace from mouse position
Ray GetMouseRay(Vector2 mouse, Camera camera)
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
{
return GetViewRay(mousePosition, camera, GetScreenWidth(), GetScreenHeight());
}
// Get a ray trace from the mouse position within a specific section of the screen
Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height)
{
Ray ray = { 0 };
// Calculate normalized device coordinates
// NOTE: y value is negative
float x = (2.0f*mouse.x)/(float)GetScreenWidth() - 1.0f;
float y = 1.0f - (2.0f*mouse.y)/p">(float)GetScreenHeight();
float x = (2.0f*mousePosition.x)/n">width - 1.0f;
float y = 1.0f - (2.0f*mousePosition.y)/n">height;
float z = 1.0f;
// Store values in a vector
@ -1425,11 +1431,11 @@ Ray GetMouseRay(Vector2 mouse, Camera camera)
if (camera.projection == CAMERA_PERSPECTIVE)
{
// Calculate projection matrix from perspective
matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
}
else if (camera.projection == CAMERA_ORTHOGRAPHIC)
{
double aspect = (double)CORE.Window.screen.width/(double)CORE.Window.screen.height;
double aspect = (double)width/(double)height;
double top = camera.fovy/2.0;
double right = top*aspect;

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