|
|
@ -0,0 +1,113 @@ |
|
|
|
/******************************************************************************************* |
|
|
|
* |
|
|
|
* raylib [core] example - UI input |
|
|
|
* |
|
|
|
* Example complexity rating: [★☆☆☆] 1/4 |
|
|
|
* |
|
|
|
* Example originally created with raylib 5.6, last time updated with raylib 5.6 |
|
|
|
* |
|
|
|
* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5) |
|
|
|
* |
|
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
|
|
|
* BSD-like license that allows static linking with closed source software |
|
|
|
* |
|
|
|
* Copyright (c) 2018-2025 Maicon Santana (@maiconpintoabreu) |
|
|
|
* |
|
|
|
********************************************************************************************/ |
|
|
|
|
|
|
|
#include "raylib.h" |
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
// Module Functions Declaration |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
static bool UIButtomIcon(Vector2 position, Texture2D icon); // Check if button clicked |
|
|
|
|
|
|
|
//------------------------------------------------------------------------------------ |
|
|
|
// Program main entry point |
|
|
|
//------------------------------------------------------------------------------------ |
|
|
|
int main(void) |
|
|
|
{ |
|
|
|
// Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
const int screenWidth = 800; |
|
|
|
const int screenHeight = 450; |
|
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - ui input"); |
|
|
|
Image arrowImage = GenImageColor(64, 64, BLANK); |
|
|
|
ImageDrawTriangle(&arrowImage, (Vector2){4, 31}, (Vector2){37, 4}, (Vector2){37, 59}, GRAY); |
|
|
|
Texture2D leftArrow = LoadTextureFromImage(arrowImage); |
|
|
|
ImageRotate(&arrowImage, 180); |
|
|
|
Texture2D rightArrow = LoadTextureFromImage(arrowImage); |
|
|
|
UnloadImage(arrowImage); |
|
|
|
|
|
|
|
Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/3 }; |
|
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Main game loop |
|
|
|
while (!WindowShouldClose()) // Detect window close button or ESC key |
|
|
|
{ |
|
|
|
// Update |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f; |
|
|
|
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f; |
|
|
|
if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f; |
|
|
|
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f; |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Draw |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
BeginDrawing(); |
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
DrawText("move the ball with ui buttons", 10, 10, 20, DARKGRAY); |
|
|
|
|
|
|
|
if (UIButtomIcon((Vector2){250, screenHeight - 120}, rightArrow)) ballPosition.x += 2.0f; |
|
|
|
if (UIButtomIcon((Vector2){100, screenHeight - 120}, leftArrow)) ballPosition.x -= 2.0f; |
|
|
|
|
|
|
|
DrawCircleV(ballPosition, 50, MAROON); |
|
|
|
|
|
|
|
EndDrawing(); |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
} |
|
|
|
|
|
|
|
// De-Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
UnloadTexture(rightArrow); |
|
|
|
UnloadTexture(leftArrow); |
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
static bool UIButtomIcon(Vector2 position, Texture2D icon) { |
|
|
|
// Check for Houver and Draw the button |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
bool checkHouver = CheckCollisionPointCircle(GetMousePosition(), position, icon.width); |
|
|
|
DrawCircle(position.x, position.y, icon.width, checkHouver ? LIGHTGRAY : DARKGRAY); |
|
|
|
DrawTexture(icon, position.x - icon.width / 2, position.y - icon.width / 2, WHITE); |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Check Mouse Left Button |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
if (checkHouver && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) { |
|
|
|
return true; |
|
|
|
} |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// Check All Current Touch Points |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
int touchCount = GetTouchPointCount(); |
|
|
|
for (int i = 0; i < touchCount; i++) { |
|
|
|
if (CheckCollisionPointCircle(GetTouchPosition(i), position, icon.width)) { |
|
|
|
return true; |
|
|
|
} |
|
|
|
} |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
return false; |
|
|
|
} |