From 9a687e3153633479067fbb0439a7e0214dec665b Mon Sep 17 00:00:00 2001 From: 2Bear <bearpaws@qq.com> Date: Thu, 26 Oct 2023 16:15:25 +0800 Subject: [PATCH] Fix missing `PLATFORM_DESKTOP_SDL` checks. (#3469) --- src/rlgl.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/rlgl.h b/src/rlgl.h index e38642ec9..7c93bf929 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -803,7 +803,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #if defined(GRAPHICS_API_OPENGL_ES2) // NOTE: OpenGL ES 2.0 can be enabled on PLATFORM_DESKTOP, // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 - #if defined(PLATFORM_DESKTOP) + #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) #define GLAD_GLES2_IMPLEMENTATION #include "external/glad_gles2.h" #else @@ -2248,7 +2248,7 @@ void rlLoadExtensions(void *loader) // RLGL.ExtSupported.maxAnisotropyLevel #elif defined(GRAPHICS_API_OPENGL_ES2) - #if defined(PLATFORM_DESKTOP) + #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_DESKTOP_SDL) // TODO: Support OpenGL ES 3.0 if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully");