diff --git a/examples/shaders/resources/shaders/glsl100/julia_set.fs b/examples/shaders/resources/shaders/glsl100/julia_set.fs index d5749c0f0..84d2d204a 100644 --- a/examples/shaders/resources/shaders/glsl100/julia_set.fs +++ b/examples/shaders/resources/shaders/glsl100/julia_set.fs @@ -10,8 +10,8 @@ uniform float zoom; // Zoom of the scale // NOTE: Maximum number of shader for-loop iterations depend on GPU, // for example, on RasperryPi for this examply only supports up to 60 -const int maxIterations = 48; // Max iterations to do -const float colorCycles = 1.0; // Number of times the color palette repeats +const int maxIterations = 255; // Max iterations to do. +const float colorCycles = 1.0; // Number of times the color palette repeats. // Square a complex number vec2 ComplexSquare(vec2 z) @@ -55,7 +55,7 @@ void main() z.y += offset.y; int iter = 0; - for (int iterations = 0; iterations < 60; iterations++) + for (int iterations = 0; iterations < maxIterations; iterations++) { z = ComplexSquare(z) + c; // Iterate function if (dot(z, z) > 4.0) break; diff --git a/examples/shaders/resources/shaders/glsl120/julia_set.fs b/examples/shaders/resources/shaders/glsl120/julia_set.fs index d5749c0f0..4fc8367ed 100644 --- a/examples/shaders/resources/shaders/glsl120/julia_set.fs +++ b/examples/shaders/resources/shaders/glsl120/julia_set.fs @@ -5,13 +5,13 @@ varying vec2 fragTexCoord; varying vec4 fragColor; uniform vec2 c; // c.x = real, c.y = imaginary component. Equation done is z^2 + c -uniform vec2 offset; // Offset of the scale -uniform float zoom; // Zoom of the scale +uniform vec2 offset; // Offset of the scale. +uniform float zoom; // Zoom of the scale. // NOTE: Maximum number of shader for-loop iterations depend on GPU, // for example, on RasperryPi for this examply only supports up to 60 -const int maxIterations = 48; // Max iterations to do -const float colorCycles = 1.0; // Number of times the color palette repeats +const int maxIterations = 255; // Max iterations to do +const float colorCycles = 1.0; // Number of times the color palette repeats // Square a complex number vec2 ComplexSquare(vec2 z) @@ -55,7 +55,7 @@ void main() z.y += offset.y; int iter = 0; - for (int iterations = 0; iterations < 60; iterations++) + for (int iterations = 0; iterations < maxIterations; iterations++) { z = ComplexSquare(z) + c; // Iterate function if (dot(z, z) > 4.0) break;