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Avoid tracelog about not found uniforms #3003

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Ray 2 年前
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9aa71f04f2
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. +2
    -2
      src/rlgl.h

+ 2
- 2
src/rlgl.h 查看文件

@ -3923,8 +3923,8 @@ int rlGetLocationUniform(unsigned int shaderId, const char *uniformName)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
location = glGetUniformLocation(shaderId, uniformName);
if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName);
else f">TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location);
o">//if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName);
o">//else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location);
#endif
return location;
}

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