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@ -2,16 +2,16 @@ |
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#
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# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
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#
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# Copyright (c) 2015 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# Permission is granted to anyone to use this software for any purpose, including commercial
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# applications, and to alter it and redistribute it freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# 1. The origin of this software must not be misrepresented; you must not claim that you
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# wrote the original software. If you use this software in a product, an acknowledgment
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# in the product documentation would be appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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@ -21,11 +21,23 @@ |
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#
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#**************************************************************************************************
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.PHONY: all clean |
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# define raylib platform to compile for
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# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP |
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# define NO to use OpenAL Soft as static library (shared by default)
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SHARED_OPENAL ?= NO |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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SHARED_OPENAL = NO |
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endif |
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# define raylib directory for include and library
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RAYLIB_PATH ?= D:\GitHub\raylib |
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows |
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@ -61,46 +73,96 @@ endif |
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endif |
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# define compiler flags:
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# -O2 defines optimization level
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 use standard C from 1999 revision
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline |
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else |
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CFLAGS = -O2 -Wall -std=c99 |
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# -O2 defines optimization level
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# -Og enable debugging
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -fgnu89-inline declaring inline functions support (GCC optimized)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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CFLAGS = -O2 -s -Wall -std=c99 |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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CFLAGS = -O2 -s -Wall -std=c99 |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --shell-file ../../templates/web_shell/shell.html |
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#-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) |
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#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing |
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#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) |
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling |
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# -O2 # if used, also set --memory-init-file 0 |
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem) |
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing |
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) |
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# --preload-file file.res # embbed file.res resource into .data file |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline |
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endif |
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# define raylib release directory for compiled library
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx |
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endif |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 |
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endif |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi |
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endif |
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# define any directories containing required header files
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INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads |
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else |
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INCLUDES = -I. -I../src |
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# external libraries headers
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# GLFW3
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INCLUDES += -I../external/glfw3/include |
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# OpenAL Soft
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INCLUDES += -I../external/openal_soft/include |
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INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# external libraries headers |
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# GLFW3 |
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INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include |
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# OpenAL Soft |
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INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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# you may optionally create this directory and install raylib |
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# and related headers there. Edit ../src/Makefile appropriately. |
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INCLUDES += -I/usr/local/include/raylib |
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endif |
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ifeq ($(PLATFORM_OS),OSX) |
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# additional directories for MacOS |
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endif |
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endif |
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# define library paths containing required libs
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LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src |
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ifeq ($(PLATFORM),PLATFORM_RPI) |
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LFLAGS = -L. -L../src -L/opt/vc/lib |
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else |
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LFLAGS = -L. -L../src |
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# external libraries to link with
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# GLFW3 |
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LFLAGS += -L../external/glfw3/lib/$(LIBPATH) |
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ifneq ($(PLATFORM_OS),OSX) |
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# OpenAL Soft |
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LFLAGS += -L../external/openal_soft/lib/$(LIBPATH) |
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LFLAGS += -L/opt/vc/lib |
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endif |
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ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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# add standard directories for GNU/Linux |
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# external libraries to link with |
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# GLFW3 |
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LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) |
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# OpenAL Soft |
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LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) |
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endif |
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endif |
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ifeq ($(PLATFORM_OS),LINUX) |
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# libraries for Debian GNU/Linux desktop compiling |
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# requires the following packages: |
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev |
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LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl |
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# on XWindow could require also below libraries: |
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# libglfw3-dev libopenal-dev libegl1-mesa-dev |
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LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl |
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# on XWindow requires also below libraries |
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LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor |
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else |
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ifeq ($(PLATFORM_OS),OSX) |
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# libraries for OS X 10.9 desktop compiling |
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# libraries for OSX 10.9 desktop compiling |
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# requires the following packages: |
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev |
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa |
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# libglfw3-dev libopenal-dev libegl1-mesa-dev |
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LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa |
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else |
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# libraries for Windows desktop compiling |
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed |
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LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 |
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LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 |
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# if static OpenAL Soft required, define the corresponding libs |
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ifeq ($(SHARED_OPENAL),NO) |
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LIBS += -lopenal32 -lwinmm |
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CFLAGS += -Wl,-allow-multiple-definition |
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else |
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LIBS += -lopenal32dll |
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endif |
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endif |
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endif |
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endif |
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@ -134,18 +203,19 @@ ifeq ($(PLATFORM),PLATFORM_RPI) |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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# NOTE: Set the correct path to libraylib.bc |
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LIBS = ../src/libraylib.bc |
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LIBS = $(RAYLIB_RELEASE)/libraylib.bc |
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endif |
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# define additional parameters and flags for windows
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ifeq ($(PLATFORM_OS),WINDOWS) |
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# resources file contains windows exe icon |
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# -Wl,--subsystem,windows hides the console window |
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WINFLAGS = ../src/resources -Wl,--subsystem,windows |
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WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows |
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endif |
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ifeq ($(PLATFORM),PLATFORM_WEB) |
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EXT = .html |
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WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html |
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endif |
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# define all object files required
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@ -164,8 +234,7 @@ SAMPLES = \ |
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fix_dylib \
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# typing 'make' will invoke the first target entry in the file,
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# in this case, the 'default' target entry is raylib
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# typing 'make' will invoke the default target entry
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default: samples |
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# compile all game samples
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@ -173,47 +242,47 @@ samples: $(SAMPLES) |
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# compile game sample - arkanoid
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arkanoid: arkanoid.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - steroids
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asteroids: asteroids.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - asteroids_survival
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asteroids_survival: asteroids_survival.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - floppy
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floppy: floppy.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - gold_fever
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gold_fever: gold_fever.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - gorilas
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gorilas: gorilas.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - missile_commander
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missile_commander: missile_commander.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - pang
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pang: pang.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - snake
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snake: snake.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - space_invaders
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space_invaders: space_invaders.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# compile game sample - tetris
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tetris: tetris.c |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) |
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) |
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# fix dylib install path name for each executable (MAC)
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fix_dylib: |
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@ -231,7 +300,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
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ifeq ($(PLATFORM_OS),LINUX) |
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find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f |
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else |
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del *.o *.exe |
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del *.o *.exe /s |
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endif |
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endif |
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endif |
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