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Merge pull request #214 from AudioMorphology/develop

Added RPi Touchscreen device event reader
pull/218/head
Ray 8 年之前
committed by GitHub
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9b334dcd25
共有 2 個檔案被更改,包括 59 行新增0 行删除
  1. 二進制
      release/rpi/libraylib.a
  2. +59
    -0
      src/core.c

二進制
release/rpi/libraylib.a 查看文件


+ 59
- 0
src/core.c 查看文件

@ -121,6 +121,7 @@
// Old device inputs system
#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
#define DEFAULT_MOUSE_DEV "/dev/input/mouse0" // Mouse input
#define DEFAULT_TOUCH_DEV "/dev/input/event4" // Touch input virtual device (created by ts_uinput)
#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
// New device input events (evdev) (must be detected)
@ -174,6 +175,11 @@ static int mouseStream = -1; // Mouse device file descriptor
static bool mouseReady = false; // Flag to know if mouse is ready
static pthread_t mouseThreadId; // Mouse reading thread id
// Touch input variables
static int touchStream = -1; // Touch device file descriptor
static bool touchReady = false; // Flag to know if touch interface is ready
static pthread_t touchThreadId; // Touch reading thread id
// Gamepad input variables
static int gamepadStream[MAX_GAMEPADS] = { -1 };// Gamepad device file descriptor
static pthread_t gamepadThreadId; // Gamepad reading thread id
@ -301,6 +307,8 @@ static void ProcessKeyboard(void); // Process keyboard even
static void RestoreKeyboard(void); // Restore keyboard system
static void InitMouse(void); // Mouse initialization (including mouse thread)
static void *MouseThread(void *arg); // Mouse reading thread
static void InitTouch(void); // Touch device initialization (including touch thread)
static void *TouchThread(void *arg); // Touch device reading thread
static void InitGamepad(void); // Init raw gamepad input
static void *GamepadThread(void *arg); // Mouse reading thread
#endif
@ -332,6 +340,7 @@ void InitWindow(int width, int height, const char *title)
#if defined(PLATFORM_RPI)
// Init raw input system
InitMouse(); // Mouse init
InitTouch(); // Touch init
InitKeyboard(); // Keyboard init
InitGamepad(); // Gamepad init
#endif
@ -473,6 +482,7 @@ void CloseWindow(void)
windowShouldClose = true; // Added to force threads to exit when the close window is called
pthread_join(mouseThreadId, NULL);
pthread_join(touchThreadId, NULL);
pthread_join(gamepadThreadId, NULL);
#endif
@ -2874,6 +2884,55 @@ static void *MouseThread(void *arg)
return NULL;
}
// Touch initialization (including touch thread)
static void InitTouch(void)
{
if ((touchStream = open(DEFAULT_TOUCH_DEV, O_RDONLY|O_NONBLOCK)) < 0)
{
TraceLog(WARNING, "Touch device could not be opened, no touchscreen available");
}
else
{
touchReady = true;
int error = pthread_create(&touchThreadId, NULL, &TouchThread, NULL);
if (error != 0) TraceLog(WARNING, "Error creating touch input event thread");
else TraceLog(INFO, "Touch device initialized successfully");
}
}
// Touch reading thread.
// This reads from a Virtual Input Event /dev/input/event4 which is
// created by the ts_uinput daemon. This takes, filters and scales
// raw input from the Touchscreen (which appears in /dev/input/event3)
// based on the Calibration data referenced by tslib.
static void *TouchThread(void *arg)
{
struct input_event ev;
while (!windowShouldClose)
{
if (read(touchStream, &ev, sizeof(ev)) == (int)sizeof(ev))
{
// if pressure > 0 then simulate left mouse button click
if (ev.type == EV_ABS && ev.code == 24 && ev.value == 0) currentMouseState[0] = 0;
if (ev.type == EV_ABS && ev.code == 24 && ev.value > 0) currentMouseState[0] = 1;
// x & y values supplied by event4 have been scaled & de-jittered using tslib calibration data
if (ev.type == EV_ABS && ev.code == 0) mousePosition.x = ev.value;
if (ev.type == EV_ABS && ev.code == 1) mousePosition.y = ev.value;
if (mousePosition.x < 0) mousePosition.x = 0;
if (mousePosition.y < 0) mousePosition.y = 0;
if (mousePosition.x > screenWidth) mousePosition.x = screenWidth;
if (mousePosition.y > screenHeight) mousePosition.y = screenHeight;
}
}
return NULL;
}
// Init gamepad system
static void InitGamepad(void)
{

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