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																@ -2389,10 +2389,10 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota | 
															
														
														
													
														
															
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																        Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color; | 
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																        Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color; | 
															
														
														
													
														
															
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																        Color colorTint = WHITE; | 
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																        Color colorTint = WHITE; | 
															
														
														
													
														
															
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																        colorTint.r = ((color.r/i">255)*(tint.r/i">255))*255; | 
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																        colorTint.g = ((color.g/i">255)*(tint.g/i">255))*255; | 
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																        colorTint.b = ((color.b/i">255)*(tint.b/i">255))*255; | 
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																        colorTint.a = ((color.a/i">255)*(tint.a/i">255))*255; | 
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																        colorTint.r = ((p">(float)color.r/f">255.0)*(p">(float)tint.r/f">255.0))*255; | 
															
														
														
													
														
															
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																        colorTint.g = ((p">(float)color.g/f">255.0)*(p">(float)tint.g/f">255.0))*255; | 
															
														
														
													
														
															
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																        colorTint.b = ((p">(float)color.b/f">255.0)*(p">(float)tint.b/f">255.0))*255; | 
															
														
														
													
														
															
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																        colorTint.a = ((p">(float)color.a/f">255.0)*(p">(float)tint.a/f">255.0))*255; | 
															
														
														
													
														
															
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																        model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = colorTint; | 
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																        model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = colorTint; | 
															
														
														
													
														
															
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																        rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform); | 
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																        rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform); | 
															
														
														
													
												
													
														
															
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