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@ -7,12 +7,12 @@ Current Release: raylib 3.0.0 (01 April 2020) |
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Release: raylib 3.5 - 7th Anniversary Edition (November 2020) -WIP- |
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------------------------------------------------------------------------- |
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KEY CHANGES: |
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- [core] NEW platform supported: PLATFORM_DRM (#1388) by @kernelkinetic |
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- [rlgl] ADDED RenderBatch type and related functions to allow custom batching |
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- [rlgl] REDESIGN framebuffers API to support multiple attachment types (#721) |
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- [textures] REDESIGNED Image*() functions, big performance improvements (software rendering) |
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- [*] REVIEWED multiple functions to replace file accesses by memory accesses |
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- [*] NEW GitHub Actions CI to support multiple raylib build configurations |
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- [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic |
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- [rlgl] ADDED: RenderBatch type and related functions to allow custom batching |
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- [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721) |
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- [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering) |
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- [*] REVIEWED: multiple functions to replace file accesses by memory accesses |
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- [*] ADDED: GitHub Actions CI to support multiple raylib build configurations |
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Detailed changes: |
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[core] ADDED: IsWindowFocused() |
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@ -28,7 +28,8 @@ Detailed changes: |
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[core] REVIEWED: InitWindow(), support empty title for window (#1323) |
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[core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic |
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[core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx |
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[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee |
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[core] REPLACED: rgif.h by msf_gif.h for automatic gif recording |
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[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee |
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[core] UWP rework with improvements (#1231) by @Rover656 |
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[core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot |
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[core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth |
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@ -42,6 +43,7 @@ Detailed changes: |
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[rlgl] REVIEWED: rlFramebufferAttach() to support texture layers |
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[rlgl] REVIEWED: GenDrawCube() and GenDrawQuad() |
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[rlgl] REVIEWED: Issues with vertex batch overflow (#1223) |
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[rlgl] REVIEWED: rlUpdateTexture(), issue with offsets |
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[rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721) |
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[raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid |
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[raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube |
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@ -120,6 +122,7 @@ Detailed changes: |
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[models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers |
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[audio] ADDED: LoadWaveFromMemory() (#1327) |
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[audio] REMOVED: SetMusicLoopCount() |
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[audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423) |
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[audio] REVIEWED: SaveWAV() to use memory write insted of file |
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[audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198) |
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[audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340) |
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