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REVIEWED: Store canvas name id at platform initialization

Useful to support multiple canvases running different wasm instances in same webpage
pull/5409/head
Ray преди 6 дни
родител
ревизия
9c04b1de82
променени са 1 файла, в които са добавени 29 реда и са изтрити 38 реда
  1. +29
    -38
      src/platforms/rcore_web.c

+ 29
- 38
src/platforms/rcore_web.c Целия файл

@ -76,6 +76,8 @@ typedef struct {
bool ourFullscreen; // Internal var to filter our handling of fullscreen vs the user handling of fullscreen
int unmaximizedWidth; // Internal var to store the unmaximized window (canvas) width
int unmaximizedHeight; // Internal var to store the unmaximized window (canvas) height
char canvasId[64]; // Keep current canvas id where wasm app is running
} PlatformData;
//----------------------------------------------------------------------------------
@ -142,7 +144,11 @@ static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPoin
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
static const char *GetCanvasId(void);
// JS: Set the canvas id provided by the module configuration
EM_JS(void, SetCanvasIdJs, (char *out, int outSize), {
var canvasId = "#" + Module.canvas.id;
stringToUTF8(canvasId, out, outSize);
});
//----------------------------------------------------------------------------------
// Module Functions Declaration
@ -233,7 +239,7 @@ void ToggleFullscreen(void)
// This option does not seem to work at all:
// emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security,
// the user must click once on the canvas to hide the pointer or transition to full screen
//emscripten_request_fullscreen(sa">"#canvas", false);
//emscripten_request_fullscreen(n">platform.canvasId, false);
// Option 2: Request fullscreen for the canvas element with strategy
// This option does not seem to work at all
@ -245,7 +251,7 @@ void ToggleFullscreen(void)
// .canvasResizedCallback = EmscriptenWindowResizedCallback,
// .canvasResizedCallbackUserData = NULL
// };
//emscripten_request_fullscreen_strategy(sa">"#canvas", EM_FALSE, &strategy);
//emscripten_request_fullscreen_strategy(n">platform.canvasId, EM_FALSE, &strategy);
// Option 3: Request fullscreen for the canvas element with strategy
// It works as expected but only inside the browser (client area)
@ -256,10 +262,10 @@ void ToggleFullscreen(void)
.canvasResizedCallback = EmscriptenWindowResizedCallback,
.canvasResizedCallbackUserData = NULL
};
emscripten_enter_soft_fullscreen(sa">"#canvas", &strategy);
emscripten_enter_soft_fullscreen(n">platform.canvasId, &strategy);
int width, height;
emscripten_get_canvas_element_size(sa">"#canvas", &width, &height);
emscripten_get_canvas_element_size(n">platform.canvasId, &width, &height);
TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height);
CORE.Window.fullscreen = true; // Toggle fullscreen flag
@ -271,7 +277,7 @@ void ToggleFullscreen(void)
//emscripten_exit_soft_fullscreen();
int width, height;
emscripten_get_canvas_element_size(sa">"#canvas", &width, &height);
emscripten_get_canvas_element_size(n">platform.canvasId, &width, &height);
TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
CORE.Window.fullscreen = false; // Toggle fullscreen flag
@ -866,7 +872,7 @@ void EnableCursor(void)
// Disables cursor (lock cursor)
void DisableCursor(void)
{
emscripten_request_pointerlock(GetCanvasId(), 1);
emscripten_request_pointerlock(platform.canvasId, 1);
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
@ -1097,6 +1103,8 @@ void PollInputEvents(void)
// Initialize platform: graphics, inputs and more
int InitPlatform(void)
{
SetCanvasIdJs(platform.canvasId, 64); // Get the current canvas id
glfwSetErrorCallback(ErrorCallback);
// Initialize GLFW internal global state
@ -1347,14 +1355,14 @@ int InitPlatform(void)
//----------------------------------------------------------------------------
// Setup window events callbacks
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenFullscreenChangeCallback);
emscripten_set_blur_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback);
emscripten_set_focus_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback);
emscripten_set_blur_callback(platform.canvasId, platform.handle, 1, EmscriptenFocusCallback);
emscripten_set_focus_callback(platform.canvasId, platform.handle, 1, EmscriptenFocusCallback);
emscripten_set_visibilitychange_callback(NULL, 1, EmscriptenVisibilityChangeCallback);
// WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review
// Check fullscreen change events(note this is done on the window since most browsers don't support this on err">#canvas)
// Check fullscreen change events(note this is done on the window since most browsers don't support this on canvas)
// emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
// Check Resize event (note this is done on the window since most browsers don't support this on err">#canvas)
// Check Resize event (note this is done on the window since most browsers don't support this on canvas)
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
// Trigger resize callback to force initial size
@ -1362,15 +1370,15 @@ int InitPlatform(void)
// Setup input events
// NOTE: Keyboard callbacks only used to consume some events, libglfw.js takes care of the actual input
//emscripten_set_keypress_callback(GetCanvasId(), NULL, 1, EmscriptenKeyboardCallback); // WRNING: Breaks input
//emscripten_set_keydown_callback(GetCanvasId(), NULL, 1, EmscriptenKeyboardCallback);
emscripten_set_click_callback(GetCanvasId(), NULL, 1, EmscriptenMouseCallback);
//emscripten_set_keypress_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback); // WRNING: Breaks input
//emscripten_set_keydown_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback);
emscripten_set_click_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback);
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback);
emscripten_set_mousemove_callback(GetCanvasId(), NULL, 1, EmscriptenMouseMoveCallback);
emscripten_set_touchstart_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchend_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchmove_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchcancel_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
emscripten_set_mousemove_callback(platform.canvasId, NULL, 1, EmscriptenMouseMoveCallback);
emscripten_set_touchstart_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchend_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchmove_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchcancel_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
//----------------------------------------------------------------------------
@ -1691,7 +1699,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
// NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but
// we are looking for actual CSS size: canvas.style.width and canvas.style.height
// EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
emscripten_get_element_css_size(GetCanvasId(), &canvasWidth, &canvasHeight);
emscripten_get_element_css_size(platform.canvasId, &canvasWidth, &canvasHeight);
for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++)
{
@ -1802,7 +1810,7 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height;
else if ((height > (int)CORE.Window.screenMax.height) && (CORE.Window.screenMax.height > 0)) height = CORE.Window.screenMax.height;
emscripten_set_canvas_element_size(GetCanvasId(), width, height);
emscripten_set_canvas_element_size(platform.canvasId, width, height);
SetupViewport(width, height); // Reset viewport and projection matrix for new size
@ -1845,21 +1853,4 @@ static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const Emscripte
}
//-------------------------------------------------------------------------------------------------------
// JS: Get the canvas id provided by the module configuration
EM_JS(char *, GetCanvasIdJs, (), {
var canvasId = "#" + Module.canvas.id;
var lengthBytes = lengthBytesUTF8(canvasId) + 1;
var stringOnWasmHeap = _malloc(lengthBytes);
stringToUTF8(canvasId, stringOnWasmHeap, lengthBytes);
return stringOnWasmHeap;
});
// Get canvas id (using embedded JS function)
static const char *GetCanvasId(void)
{
static char *canvasId = NULL;
if (canvasId == NULL) canvasId = GetCanvasIdJs();
return canvasId;
}
// EOF

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