ADDED: example: `core_screen_recording` -WIP-pull/5282/head
| @ -0,0 +1,70 @@ | |||
| /******************************************************************************************* | |||
| * | |||
| * raylib [core] example - highdpi testbed | |||
| * | |||
| * Example complexity rating: [★☆☆☆] 1/4 | |||
| * | |||
| * Example originally created with raylib 5.5, last time updated with raylib 5.6 | |||
| * | |||
| * Example contributed by <author_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5) | |||
| * | |||
| * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |||
| * BSD-like license that allows static linking with closed source software | |||
| * | |||
| * Copyright (c) 0 <author_name> (@<user_github>) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| //------------------------------------------------------------------------------------ | |||
| // Program main entry point | |||
| //------------------------------------------------------------------------------------ | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi testbed"); | |||
| // TODO: Load resources / Initialize variables at this point | |||
| SetTargetFPS(60); | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| // TODO: Update variables / Implement example logic at this point | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| // TODO: Draw everything that requires to be drawn at this point | |||
| DrawLineEx((Vector2){ 0, 0 }, (Vector2){ screenWidth, screenHeight }, 2.0f, RED); | |||
| DrawLineEx((Vector2){ 0, screenHeight }, (Vector2){ screenWidth, 0 }, 2.0f, RED); | |||
| DrawText("example base code template", 260, 400, 20, LIGHTGRAY); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| // TODO: Unload all loaded resources at this point | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||
| @ -0,0 +1,70 @@ | |||
| /******************************************************************************************* | |||
| * | |||
| * raylib [core] example - screen recording | |||
| * | |||
| * Example complexity rating: [★☆☆☆] 1/4 | |||
| * | |||
| * Example originally created with raylib 5.5, last time updated with raylib 5.6 | |||
| * | |||
| * Example contributed by <author_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5) | |||
| * | |||
| * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |||
| * BSD-like license that allows static linking with closed source software | |||
| * | |||
| * Copyright (c) 0 <author_name> (@<user_github>) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| //------------------------------------------------------------------------------------ | |||
| // Program main entry point | |||
| //------------------------------------------------------------------------------------ | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [core] example - screen recording"); | |||
| // TODO: Load resources / Initialize variables at this point | |||
| SetTargetFPS(60); | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| // TODO: Update variables / Implement example logic at this point | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| // TODO: Draw everything that requires to be drawn at this point | |||
| DrawLineEx((Vector2){ 0, 0 }, (Vector2){ screenWidth, screenHeight }, 2.0f, RED); | |||
| DrawLineEx((Vector2){ 0, screenHeight }, (Vector2){ screenWidth, 0 }, 2.0f, RED); | |||
| DrawText("example base code template", 260, 400, 20, LIGHTGRAY); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| // TODO: Unload all loaded resources at this point | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||
| @ -0,0 +1,569 @@ | |||
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