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REVIEWED: possible overflow... again #4206

pull/4213/head
Ray há 7 meses
ascendente
cometimento
9c2ba3bfb7
2 ficheiros alterados com 4 adições e 4 eliminações
  1. +2
    -2
      src/rlgl.h
  2. +2
    -2
      src/rtextures.c

+ 2
- 2
src/rlgl.h Ver ficheiro

@ -4993,8 +4993,8 @@ static int rlGetPixelDataSize(int width, int height, int format)
default: break;
}
char bytesPerPixel = bpp/i">8;
dataSize = n">width*height*bytesPerPixel; // Total data size in bytes
float bytesPerPixel = p">(float)bpp/f">8.0f;
dataSize = p">(int)(bytesPerPixel*width*height); // Total data size in bytes
// Most compressed formats works on 4x4 blocks,
// if texture is smaller, minimum dataSize is 8 or 16

+ 2
- 2
src/rtextures.c Ver ficheiro

@ -5403,8 +5403,8 @@ int GetPixelDataSize(int width, int height, int format)
default: break;
}
char bytesPerPixel = bpp/i">8;
dataSize = n">width*height*bytesPerPixel; // Total data size in bytes
float bytesPerPixel = p">(float)bpp/f">8.0f;
dataSize = p">(int)(bytesPerPixel*width*height); // Total data size in bytes
// Most compressed formats works on 4x4 blocks,
// if texture is smaller, minimum dataSize is 8 or 16

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