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@ -3750,6 +3750,7 @@ void OpenURL(const char *url) |
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// Check if a key has been pressed once |
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bool IsKeyPressed(int key) |
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{ |
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; |
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bool pressed = false; |
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if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true; |
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@ -3760,6 +3761,7 @@ bool IsKeyPressed(int key) |
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// Check if a key has been pressed again (only PLATFORM_DESKTOP) |
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bool IsKeyPressedRepeat(int key) |
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{ |
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; |
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if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) return true; |
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else return false; |
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} |
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@ -3767,6 +3769,7 @@ bool IsKeyPressedRepeat(int key) |
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// Check if a key is being pressed (key held down) |
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bool IsKeyDown(int key) |
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{ |
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; |
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if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true; |
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else return false; |
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} |
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@ -3774,6 +3777,7 @@ bool IsKeyDown(int key) |
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// Check if a key has been released once |
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bool IsKeyReleased(int key) |
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{ |
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; |
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bool released = false; |
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if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true; |
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@ -3784,6 +3788,7 @@ bool IsKeyReleased(int key) |
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// Check if a key is NOT being pressed (key not held down) |
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bool IsKeyUp(int key) |
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{ |
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; |
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if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true; |
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else return false; |
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} |
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@ -5226,7 +5231,11 @@ void PollInputEvents(void) |
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// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) |
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// Register previous keys states |
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; |
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) |
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{ |
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CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; |
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CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; |
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} |
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// Register previous mouse states |
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for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; |
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@ -5408,7 +5417,11 @@ void PollInputEvents(void) |
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#if defined(PLATFORM_ANDROID) |
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// Register previous keys states |
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// NOTE: Android supports up to 260 keys |
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for (int i = 0; i < 260; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; |
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for (int i = 0; i < 260; i++) |
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{ |
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CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; |
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CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; |
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} |
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// Android ALooper_pollAll() variables |
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int pollResult = 0; |
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@ -6073,6 +6086,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) |
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CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; |
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CORE.Input.Keyboard.keyPressedQueueCount++; |
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} |
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else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE) CORE.Input.Keyboard.keyRepeatInFrame[keycode] = 1; |
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else CORE.Input.Keyboard.currentKeyState[keycode] = 0; // Key up |
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if (keycode == AKEYCODE_POWER) |
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@ -6496,7 +6510,11 @@ static void InitEvdevInput(void) |
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} |
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// Reset keyboard key state |
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.currentKeyState[i] = 0; |
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for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) |
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{ |
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CORE.Input.Keyboard.currentKeyState[i] = 0; |
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CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; |
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} |
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// Open the linux directory of "/dev/input" |
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directory = opendir(DEFAULT_EVDEV_PATH); |
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