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[build] Makefile examples modularization

Now examples can be compiled by module, that's useful when compilation fails at some point
pull/1092/head
Ray 4 years ago
parent
commit
9ce2331cc1
2 changed files with 33 additions and 10 deletions
  1. +32
    -9
      examples/Makefile
  2. +1
    -1
      examples/text/text_font_spritefont.c

+ 32
- 9
examples/Makefile View File

@ -350,7 +350,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif
# Define all object files required
EXAMPLES = \
CORE = \
core/core_basic_window \
core/core_input_keys \
core/core_input_mouse \
@ -372,7 +372,9 @@ EXAMPLES = \
core/core_scissor_test \
core/core_storage_values \
core/core_vr_simulator \
core/core_loading_thread \
core/core_loading_thread
SHAPES = \
shapes/shapes_basic_shapes \
shapes/shapes_bouncing_ball \
shapes/shapes_colors_palette \
@ -387,7 +389,9 @@ EXAMPLES = \
shapes/shapes_easings_rectangle_array \
shapes/shapes_draw_ring \
shapes/shapes_draw_circle_sector \
shapes/shapes_draw_rectangle_rounded \
shapes/shapes_draw_rectangle_rounded
TEXTURES = \
textures/textures_logo_raylib \
textures/textures_mouse_painting \
textures/textures_rectangle \
@ -404,7 +408,9 @@ EXAMPLES = \
textures/textures_background_scrolling \
textures/textures_sprite_button \
textures/textures_sprite_explosion \
textures/textures_bunnymark \
textures/textures_bunnymark
TEXT = \
text/text_raylib_fonts \
text/text_font_spritefont \
text/text_font_loading \
@ -414,7 +420,9 @@ EXAMPLES = \
text/text_input_box \
text/text_writing_anim \
text/text_rectangle_bounds \
text/text_unicode \
text/text_unicode
MODELS = \
models/models_animation \
models/models_billboard \
models/models_box_collisions \
@ -430,7 +438,9 @@ EXAMPLES = \
models/models_skybox \
models/models_yaw_pitch_roll \
models/models_heightmap \
models/models_waving_cubes \
models/models_waving_cubes
SHADERS = \
shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \
@ -443,12 +453,16 @@ EXAMPLES = \
shaders/shaders_eratosthenes \
shaders/shaders_basic_lighting \
shaders/shaders_fog \
shaders/shaders_simple_mask \
shaders/shaders_simple_mask
AUDIO = \
audio/audio_module_playing \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
audio/audio_multichannel_sound \
audio/audio_multichannel_sound
PHYSICS = \
physics/physics_demo \
physics/physics_friction \
physics/physics_movement \
@ -459,7 +473,16 @@ EXAMPLES = \
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Default target entry
all: $(EXAMPLES)
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
core: $(CORE)
shapes: $(SHAPES)
text: $(TEXT)
textures: $(TEXTURES)
models: $(MODELS)
shaders: $(SHADERS)
audio: $(AUDIO)
physics: $(PHYSICS)
# Generic compilation pattern
# NOTE: Examples must be ready for Android compilation!

+ 1
- 1
examples/text/text_font_spritefont.c View File

@ -78,7 +78,7 @@ int main(void)
UnloadFont(font2); // Font unloading
UnloadFont(font3); // Font unloading
CloseWindow(); // Close window and OpenGL context
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;

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