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@ -578,6 +578,26 @@ void SetWindowIcon(Image image) |
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#endif |
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} |
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// Set window position on screen (windowed mode) |
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void SetWindowPosition(int x, int y) |
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{ |
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glfwSetWindowPos(window, x, y); |
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} |
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// Set monitor for the current window (fullscreen mode) |
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void SetWindowMonitor(int monitor) |
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{ |
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int monitorCount; |
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GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); |
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if ((monitor >= 0) && (monitor < monitorCount)) |
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{ |
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glfwSetWindowMonitor(window, monitors[monitor], 0, 0, screenWidth, screenHeight, GLFW_DONT_CARE); |
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TraceLog(INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); |
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} |
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else TraceLog(WARNING, "Selected monitor not found"); |
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} |
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// Get current screen width |
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int GetScreenWidth(void) |
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{ |
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@ -1536,13 +1556,23 @@ static void InitGraphicsDevice(int width, int height) |
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glfwDefaultWindowHints(); // Set default windows hints |
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if (configFlags & FLAG_RESIZABLE_WINDOW) |
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// Check some Window creation flags |
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if (configFlags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window |
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else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable |
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if (configFlags & FLAG_WINDOW_DECORATED) glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window |
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if (configFlags & FLAG_WINDOW_TRANSPARENT) |
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{ |
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glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); // Resizable window |
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o">// TODO: Enable transparent window (not ready yet on GLFW 3.2) |
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} |
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else glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); // Avoid window being resizable |
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//glfwWindowHint(GLFW_DECORATED, GL_TRUE); // Border and buttons on Window |
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if (configFlags & FLAG_MSAA_4X_HINT) |
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{ |
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glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 |
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TraceLog(INFO, "Trying to enable MSAA x4"); |
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} |
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//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits |
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//glfwWindowHint(GLFW_DEPTH_BITS, 16); // Depthbuffer bits (24 by default) |
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//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window |
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@ -1551,13 +1581,7 @@ static void InitGraphicsDevice(int width, int height) |
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// NOTE: When asking for an OpenGL context version, most drivers provide highest supported version |
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// with forward compatibility to older OpenGL versions. |
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// For example, if using OpenGL 1.1, driver can provide a 3.3 context fordward compatible. |
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if (configFlags & FLAG_MSAA_4X_HINT) |
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{ |
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glfwWindowHint(GLFW_SAMPLES, 4); // Enables multisampling x4 (MSAA), default is 0 |
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TraceLog(INFO, "Trying to enable MSAA x4"); |
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} |
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// For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible. |
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// Check selection OpenGL version |
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if (rlGetVersion() == OPENGL_21) |
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