diff --git a/src/raymath.h b/src/raymath.h index 0b6951938..62d52f8fd 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -2549,9 +2549,13 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio // Extract scale const float det = a*A + b*B + c*C; - float scalex = Vector3Length((Vector3){ a, b, c }); - float scaley = Vector3Length((Vector3){ d, e, f }); - float scalez = Vector3Length((Vector3){ g, h, i }); + Vector3 abc = { a, b, c }; + Vector3 def = { d, e, f }; + Vector3 ghi = { g, h, i }; + + float scalex = Vector3Length(abc); + float scaley = Vector3Length(def); + float scalez = Vector3Length(ghi); Vector3 s = { scalex, scaley, scalez }; if (det < 0) s = Vector3Negate(s); diff --git a/src/rtextures.c b/src/rtextures.c index 54bf7c6a0..1e88b64a4 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -3658,7 +3658,7 @@ void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color co { // Line is more horizontal // Calculate half the width of the line - int wy = (thick - 1)*sqrtf(dx*dx + dy*dy)/(2*abs(dx)); + int wy = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dx)); // Draw additional lines above and below the main line for (int i = 1; i <= wy; i++) @@ -3671,7 +3671,7 @@ void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color co { // Line is more vertical or perfectly horizontal // Calculate half the width of the line - int wx = (thick - 1)*sqrtf(dx*dx + dy*dy)/(2*abs(dy)); + int wx = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dy)); // Draw additional lines to the left and right of the main line for (int i = 1; i <= wx; i++)