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@ -186,151 +186,6 @@ void InitWindow(int width, int height, const char *title) |
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#endif |
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} |
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// Register fullscreen change events |
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static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData) |
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{ |
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// TODO: Implement EmscriptenFullscreenChangeCallback()? |
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return 1; // The event was consumed by the callback handler |
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} |
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// Register window resize event |
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static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData) |
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{ |
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// TODO: Implement EmscriptenWindowResizedCallback()? |
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return 1; // The event was consumed by the callback handler |
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} |
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EM_JS(int, GetWindowInnerWidth, (), { return window.innerWidth; }); |
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EM_JS(int, GetWindowInnerHeight, (), { return window.innerHeight; }); |
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// Register DOM element resize event |
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData) |
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{ |
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// Don't resize non-resizeable windows |
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1; |
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// This event is called whenever the window changes sizes, |
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// so the size of the canvas object is explicitly retrieved below |
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int width = GetWindowInnerWidth(); |
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int height = GetWindowInnerHeight(); |
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if (width < CORE.Window.screenMin.width) width = CORE.Window.screenMin.width; |
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else if (width > CORE.Window.screenMax.width && CORE.Window.screenMax.width > 0) width = CORE.Window.screenMax.width; |
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if (height < CORE.Window.screenMin.height) height = CORE.Window.screenMin.height; |
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else if (height > CORE.Window.screenMax.height && CORE.Window.screenMax.height > 0) height = CORE.Window.screenMax.height; |
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emscripten_set_canvas_element_size("#canvas", width, height); |
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SetupViewport(width, height); // Reset viewport and projection matrix for new size |
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CORE.Window.currentFbo.width = width; |
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CORE.Window.currentFbo.height = height; |
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CORE.Window.resizedLastFrame = true; |
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if (IsWindowFullscreen()) return 1; |
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// Set current screen size |
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CORE.Window.screen.width = width; |
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CORE.Window.screen.height = height; |
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// NOTE: Postprocessing texture is not scaled to new size |
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return 0; |
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} |
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// Register mouse input events |
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static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) |
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{ |
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// This is only for registering mouse click events with emscripten and doesn't need to do anything |
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return 1; // The event was consumed by the callback handler |
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} |
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// Register connected/disconnected gamepads events |
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static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) |
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{ |
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/* |
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TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", |
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eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", |
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gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); |
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for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); |
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for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); |
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*/ |
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if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) |
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{ |
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CORE.Input.Gamepad.ready[gamepadEvent->index] = true; |
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sprintf(CORE.Input.Gamepad.name[gamepadEvent->index], "%s", gamepadEvent->id); |
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} |
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else CORE.Input.Gamepad.ready[gamepadEvent->index] = false; |
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return 1; // The event was consumed by the callback handler |
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} |
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// Register touch input events |
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static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) |
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{ |
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// Register touch points count |
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CORE.Input.Touch.pointCount = touchEvent->numTouches; |
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double canvasWidth = 0.0; |
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double canvasHeight = 0.0; |
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// NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but |
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// we are looking for actual CSS size: canvas.style.width and canvas.style.height |
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// EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); |
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emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight); |
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for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) |
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{ |
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// Register touch points id |
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CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier; |
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// Register touch points position |
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CORE.Input.Touch.position[i] = (Vector2){touchEvent->touches[i].targetX, touchEvent->touches[i].targetY}; |
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// Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height |
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CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth() / (float)canvasWidth); |
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CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight() / (float)canvasHeight); |
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1; |
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0; |
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} |
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#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_WEB |
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GestureEvent gestureEvent = {0}; |
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gestureEvent.pointCount = CORE.Input.Touch.pointCount; |
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// Register touch actions |
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN; |
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP; |
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; |
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; |
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for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) |
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{ |
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gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; |
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gestureEvent.position[i] = CORE.Input.Touch.position[i]; |
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// Normalize gestureEvent.position[i] |
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gestureEvent.position[i].x /= (float)GetScreenWidth(); |
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gestureEvent.position[i].y /= (float)GetScreenHeight(); |
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} |
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// Gesture data is sent to gestures system for processing |
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ProcessGestureEvent(gestureEvent); |
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// Reset the pointCount for web, if it was the last Touch End event |
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if (eventType == EMSCRIPTEN_EVENT_TOUCHEND && CORE.Input.Touch.pointCount == 1) CORE.Input.Touch.pointCount = 0; |
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#endif |
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return 1; // The event was consumed by the callback handler |
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} |
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// Initialize display device and framebuffer |
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// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size |
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// If width or height are 0, default display size will be used for framebuffer size |
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@ -1526,3 +1381,148 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths |
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} |
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} |
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} |
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// Register fullscreen change events |
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static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData) |
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{ |
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// TODO: Implement EmscriptenFullscreenChangeCallback()? |
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return 1; // The event was consumed by the callback handler |
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} |
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// Register window resize event |
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static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData) |
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{ |
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// TODO: Implement EmscriptenWindowResizedCallback()? |
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return 1; // The event was consumed by the callback handler |
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} |
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EM_JS(int, GetWindowInnerWidth, (), { return window.innerWidth; }); |
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EM_JS(int, GetWindowInnerHeight, (), { return window.innerHeight; }); |
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// Register DOM element resize event |
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData) |
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{ |
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// Don't resize non-resizeable windows |
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1; |
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// This event is called whenever the window changes sizes, |
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// so the size of the canvas object is explicitly retrieved below |
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int width = GetWindowInnerWidth(); |
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int height = GetWindowInnerHeight(); |
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if (width < CORE.Window.screenMin.width) width = CORE.Window.screenMin.width; |
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else if (width > CORE.Window.screenMax.width && CORE.Window.screenMax.width > 0) width = CORE.Window.screenMax.width; |
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if (height < CORE.Window.screenMin.height) height = CORE.Window.screenMin.height; |
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else if (height > CORE.Window.screenMax.height && CORE.Window.screenMax.height > 0) height = CORE.Window.screenMax.height; |
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emscripten_set_canvas_element_size("#canvas", width, height); |
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SetupViewport(width, height); // Reset viewport and projection matrix for new size |
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CORE.Window.currentFbo.width = width; |
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CORE.Window.currentFbo.height = height; |
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CORE.Window.resizedLastFrame = true; |
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if (IsWindowFullscreen()) return 1; |
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// Set current screen size |
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CORE.Window.screen.width = width; |
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CORE.Window.screen.height = height; |
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// NOTE: Postprocessing texture is not scaled to new size |
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return 0; |
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} |
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// Register mouse input events |
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static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) |
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{ |
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// This is only for registering mouse click events with emscripten and doesn't need to do anything |
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return 1; // The event was consumed by the callback handler |
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} |
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// Register connected/disconnected gamepads events |
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static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) |
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{ |
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/* |
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TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", |
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eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", |
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gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); |
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for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); |
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for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); |
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*/ |
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if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) |
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{ |
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CORE.Input.Gamepad.ready[gamepadEvent->index] = true; |
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sprintf(CORE.Input.Gamepad.name[gamepadEvent->index], "%s", gamepadEvent->id); |
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} |
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else CORE.Input.Gamepad.ready[gamepadEvent->index] = false; |
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return 1; // The event was consumed by the callback handler |
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} |
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// Register touch input events |
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static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) |
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{ |
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// Register touch points count |
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CORE.Input.Touch.pointCount = touchEvent->numTouches; |
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double canvasWidth = 0.0; |
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double canvasHeight = 0.0; |
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// NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but |
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// we are looking for actual CSS size: canvas.style.width and canvas.style.height |
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// EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); |
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emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight); |
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for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) |
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{ |
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// Register touch points id |
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CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier; |
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// Register touch points position |
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CORE.Input.Touch.position[i] = (Vector2){touchEvent->touches[i].targetX, touchEvent->touches[i].targetY}; |
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// Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height |
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CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth() / (float)canvasWidth); |
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CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight() / (float)canvasHeight); |
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1; |
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0; |
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} |
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#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_WEB |
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GestureEvent gestureEvent = {0}; |
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gestureEvent.pointCount = CORE.Input.Touch.pointCount; |
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// Register touch actions |
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN; |
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP; |
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; |
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; |
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for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) |
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{ |
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gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; |
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gestureEvent.position[i] = CORE.Input.Touch.position[i]; |
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// Normalize gestureEvent.position[i] |
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gestureEvent.position[i].x /= (float)GetScreenWidth(); |
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gestureEvent.position[i].y /= (float)GetScreenHeight(); |
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} |
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// Gesture data is sent to gestures system for processing |
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ProcessGestureEvent(gestureEvent); |
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// Reset the pointCount for web, if it was the last Touch End event |
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if (eventType == EMSCRIPTEN_EVENT_TOUCHEND && CORE.Input.Touch.pointCount == 1) CORE.Input.Touch.pointCount = 0; |
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#endif |
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return 1; // The event was consumed by the callback handler |
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} |