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/******************************************************************************************* |
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* |
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* raylib [shapes] example - physics bouncing balls |
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* |
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* Example complexity rating: [★★☆☆] 2/4 |
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* |
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* Example originally created with raylib 5.5 |
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* |
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* Example contributed by David Buzatto (@davidbuzatto) and reviewed by Ramon Santamaria (@raysan5) |
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* |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2025 David Buzatto (@davidbuzatto) |
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* |
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********************************************************************************************/ |
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#include <stdlib.h> |
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#include <math.h> |
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#include "raylib.h" |
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#define MAX_BALLS 5000 // Maximum quantity of balls |
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typedef struct Ball { |
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Vector2 pos; // Position |
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Vector2 vel; // Velocity |
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Vector2 ppos; // Previous position |
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float radius; |
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float friction; |
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float elasticity; |
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Color color; |
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bool grabbed; |
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} Ball; |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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//------------------------------------------------------------------------------------ |
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int main(void) |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - physics bouncing balls"); |
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Ball balls[MAX_BALLS] = {{ |
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.pos = {GetScreenWidth()/2, GetScreenHeight()/2}, |
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.vel = {200, 200}, |
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.ppos = {0}, |
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.radius = 40, |
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.friction = 0.99, |
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.elasticity = 0.9, |
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.color = BLUE, |
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.grabbed = false |
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}}; |
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int ballQuantity = 1; |
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Ball *grabbedBall = NULL; // A pointer to the current ball that is grabbed |
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Vector2 pressOffset = {0}; // Mouse press offset relative to the ball that grabbedd |
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float gravity = 100; // World gravity |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//--------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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float delta = GetFrameTime(); |
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Vector2 mousePos = GetMousePosition(); |
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// Checks if a ball was grabbed |
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) |
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{ |
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for (int i = ballQuantity - 1; i >= 0; i--) { |
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Ball *ball = &balls[i]; |
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pressOffset.x = mousePos.x - ball->pos.x; |
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pressOffset.y = mousePos.y - ball->pos.y; |
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// If the distance between the ball position and the mouse press position |
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// is less or equal the ball radius, the event occured inside the ball |
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if (hypot(pressOffset.x, pressOffset.y) <= ball->radius) |
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{ |
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ball->grabbed = true; |
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grabbedBall = ball; |
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break; |
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} |
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} |
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} |
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// Releases any ball the was grabbed |
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) |
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{ |
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if (grabbedBall != NULL) |
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{ |
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grabbedBall->grabbed = false; |
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grabbedBall = NULL; |
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} |
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} |
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// Creates a new ball |
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if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) || (IsKeyDown(KEY_LEFT_CONTROL) && IsMouseButtonDown(MOUSE_BUTTON_RIGHT))) { |
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if (ballQuantity < MAX_BALLS) { |
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balls[ballQuantity++] = (Ball) { |
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.pos = mousePos, |
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.vel = {GetRandomValue(-300, 300), GetRandomValue(-300, 300)}, |
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.ppos = {0}, |
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.radius = 20 + GetRandomValue(0, 30), |
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.friction = 0.99, |
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.elasticity = 0.9, |
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.color = {GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255}, |
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.grabbed = false |
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}; |
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} |
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} |
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// Shake balls |
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if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) { |
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for (int i = 0; i < ballQuantity; i++) { |
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Ball *ball = &balls[i]; |
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if (!ball->grabbed) { |
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ball->vel = (Vector2) {GetRandomValue(-2000, 2000), GetRandomValue(-2000, 2000)}; |
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} |
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} |
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} |
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// Changes gravity |
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gravity += GetMouseWheelMove() * 5; |
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// Updates each ball state |
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for (int i = 0; i < ballQuantity; i++) { |
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Ball *ball = &balls[i]; |
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// The ball is not grabbed |
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if (!ball->grabbed) |
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{ |
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// Ball repositioning using the velocity |
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ball->pos.x += ball->vel.x * delta; |
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ball->pos.y += ball->vel.y * delta; |
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// Does the ball hit the screen right boundary? |
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if (ball->pos.x + ball->radius >= screenWidth) |
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{ |
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ball->pos.x = screenWidth - ball->radius; // Ball repositioning |
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ball->vel.x = -ball->vel.x * ball->elasticity; // Elasticity makes the ball lose 10% of its velocity on hit |
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} |
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// Does the ball hit the screen left boundary? |
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else if (ball->pos.x - ball->radius <= 0) |
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{ |
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ball->pos.x = ball->radius; |
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ball->vel.x = -ball->vel.x * ball->elasticity; |
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} |
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// The same for y axis |
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if (ball->pos.y + ball->radius >= screenHeight) |
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{ |
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ball->pos.y = screenHeight - ball->radius; |
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ball->vel.y = -ball->vel.y * ball->elasticity; |
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} |
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else if (ball->pos.y - ball->radius <= 0) |
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{ |
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ball->pos.y = ball->radius; |
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ball->vel.y = -ball->vel.y * ball->elasticity; |
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} |
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// Friction makes the ball lose 1% of its velocity each frame |
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ball->vel.x = ball->vel.x * ball->friction; |
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// Gravity affects only the y axis |
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ball->vel.y = ball->vel.y * ball->friction + gravity; |
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} |
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else |
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{ |
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// Ball repositioning using the mouse position |
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ball->pos.x = mousePos.x - pressOffset.x; |
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ball->pos.y = mousePos.y - pressOffset.y; |
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// While the ball is grabbed, recalculates its velocity |
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ball->vel.x = (ball->pos.x - ball->ppos.x) / delta; |
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ball->vel.y = (ball->pos.y - ball->ppos.y) / delta; |
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ball->ppos = ball->pos; |
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} |
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} |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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for (int i = 0; i < ballQuantity; i++) |
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{ |
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Ball *ball = &balls[i]; |
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DrawCircleV(ball->pos, ball->radius, ball->color); |
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DrawCircleLinesV(ball->pos, ball->radius, BLACK); |
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} |
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DrawText("grab a ball by pressing with the mouse and throw it by releasing", 10, 10, 20, DARKGRAY); |
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DrawText("right click to create new balls (keep left control pressed to create a lot)", 10, 30, 20, DARKGRAY); |
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DrawText("use mouse wheel to change gravity", 10, 50, 20, DARKGRAY); |
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DrawText("middle click to shake", 10, 70, 20, DARKGRAY); |
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DrawText(TextFormat("ball quantity: %d", ballQuantity), 10, GetScreenHeight() - 55, 20, BLACK); |
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DrawText(TextFormat("gravity: %.2f", gravity), 10, GetScreenHeight() - 35, 20, BLACK); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |