| @ -0,0 +1,219 @@ | |||||
| /******************************************************************************************* | |||||
| * | |||||
| * raylib Easings - Useful easing functions for values animation | |||||
| * | |||||
| * A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/) | |||||
| * | |||||
| * Robert Penner License | |||||
| * --------------------------------------------------------------------------------- | |||||
| * Open source under the BSD License. | |||||
| * | |||||
| * Copyright (c) 2001 Robert Penner. All rights reserved. | |||||
| * | |||||
| * Redistribution and use in source and binary forms, with or without modification, | |||||
| * are permitted provided that the following conditions are met: | |||||
| * | |||||
| * - Redistributions of source code must retain the above copyright notice, | |||||
| * this list of conditions and the following disclaimer. | |||||
| * - Redistributions in binary form must reproduce the above copyright notice, | |||||
| * this list of conditions and the following disclaimer in the documentation | |||||
| * and/or other materials provided with the distribution. | |||||
| * - Neither the name of the author nor the names of contributors may be used | |||||
| * to endorse or promote products derived from this software without specific | |||||
| * prior written permission. | |||||
| * | |||||
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND | |||||
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |||||
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. | |||||
| * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, | |||||
| * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | |||||
| * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |||||
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | |||||
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE | |||||
| * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | |||||
| * OF THE POSSIBILITY OF SUCH DAMAGE. | |||||
| * --------------------------------------------------------------------------------- | |||||
| * | |||||
| * Copyright (c) 2015 Ramon Santamaria | |||||
| * | |||||
| * This software is provided "as-is", without any express or implied warranty. In no event | |||||
| * will the authors be held liable for any damages arising from the use of this software. | |||||
| * | |||||
| * Permission is granted to anyone to use this software for any purpose, including commercial | |||||
| * applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||||
| * | |||||
| * 1. The origin of this software must not be misrepresented; you must not claim that you | |||||
| * wrote the original software. If you use this software in a product, an acknowledgment | |||||
| * in the product documentation would be appreciated but is not required. | |||||
| * | |||||
| * 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||||
| * as being the original software. | |||||
| * | |||||
| * 3. This notice may not be removed or altered from any source distribution. | |||||
| * | |||||
| **********************************************************************************************/ | |||||
| #ifndef EASINGS_H | |||||
| #define EASINGS_H | |||||
| #include <math.h> | |||||
| #ifdef __cplusplus | |||||
| extern "C" { // Prevents name mangling of functions | |||||
| #endif | |||||
| // Linear Easing functions | |||||
| float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } | |||||
| float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } | |||||
| float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } | |||||
| float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); } | |||||
| // Sine Easing functions | |||||
| float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); } | |||||
| float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); } | |||||
| float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); } | |||||
| // Circular Easing functions | |||||
| float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); } | |||||
| float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); } | |||||
| float EaseCircInOut(float t, float b, float c, float d) | |||||
| { | |||||
| if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b); | |||||
| return (c/2*(sqrt(1 - t*(t-=2)) + 1) + b); | |||||
| } | |||||
| // Cubic Easing functions | |||||
| float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); } | |||||
| float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); } | |||||
| float EaseCubicInOut(float t, float b, float c, float d) | |||||
| { | |||||
| if ((t/=d/2) < 1) return (c/2*t*t*t + b); | |||||
| return (c/2*((t-=2)*t*t + 2) + b); | |||||
| } | |||||
| // Quadratic Easing functions | |||||
| float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); } | |||||
| float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); } | |||||
| float EaseQuadInOut(float t, float b, float c, float d) | |||||
| { | |||||
| if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b); | |||||
| return (-c/2*(((t-2)*(--t)) - 1) + b); | |||||
| } | |||||
| // Exponential Easing functions | |||||
| float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); } | |||||
| float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b); } | |||||
| float EaseExpoInOut(float t, float b, float c, float d) | |||||
| { | |||||
| if (t == 0) return b; | |||||
| if (t == d) return (b + c); | |||||
| if ((t/=d/2) < 1) return (c/2*pow(2, 10*(t - 1)) + b); | |||||
| return (c/2*(-pow(2, -10*--t) + 2) + b); | |||||
| } | |||||
| // Back Easing functions | |||||
| float EaseBackIn(float t, float b, float c, float d) | |||||
| { | |||||
| float s = 1.70158f; | |||||
| float postFix = t/=d; | |||||
| return (c*(postFix)*t*((s + 1)*t - s) + b); | |||||
| } | |||||
| float EaseBackOut(float t, float b, float c, float d) | |||||
| { | |||||
| float s = 1.70158f; | |||||
| return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b); | |||||
| } | |||||
| float EaseBackInOut(float t, float b, float c, float d) | |||||
| { | |||||
| float s = 1.70158f; | |||||
| if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b); | |||||
| float postFix = t-=2; | |||||
| return (c/2*((postFix)*t*(((s*=(1.525f)) + 1)*t + s) + 2) + b); | |||||
| } | |||||
| // Bounce Easing functions | |||||
| float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); } | |||||
| float EaseBounceOut(float t, float b, float c, float d) | |||||
| { | |||||
| if ((t/=d) < (1/2.75f)) | |||||
| { | |||||
| return (c*(7.5625f*t*t) + b); | |||||
| } | |||||
| else if (t < (2/2.75f)) | |||||
| { | |||||
| float postFix = t-=(1.5f/2.75f); | |||||
| return (c*(7.5625f*(postFix)*t + 0.75f) + b); | |||||
| } | |||||
| else if (t < (2.5/2.75)) | |||||
| { | |||||
| float postFix = t-=(2.25f/2.75f); | |||||
| return (c*(7.5625f*(postFix)*t + 0.9375f) + b); | |||||
| } | |||||
| else | |||||
| { | |||||
| float postFix = t-=(2.625f/2.75f); | |||||
| return (c*(7.5625f*(postFix)*t + 0.984375f) + b); | |||||
| } | |||||
| } | |||||
| float EaseBounceInOut(float t, float b, float c, float d) | |||||
| { | |||||
| if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b); | |||||
| else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b); | |||||
| } | |||||
| // Elastic Easing functions | |||||
| float EaseElasticIn(float t, float b, float c, float d) | |||||
| { | |||||
| if (t == 0) return b; | |||||
| if ((t/=d) == 1) return (b + c); | |||||
| float p = d*0.3f; | |||||
| float a = c; | |||||
| float s = p/4; | |||||
| float postFix = a*pow(2, 10*(t-=1)); | |||||
| return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b); | |||||
| } | |||||
| float EaseElasticOut(float t, float b, float c, float d) | |||||
| { | |||||
| if (t == 0) return b; | |||||
| if ((t/=d) == 1) return (b + c); | |||||
| float p = d*0.3f; | |||||
| float a = c; | |||||
| float s = p/4; | |||||
| return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b); | |||||
| } | |||||
| float EaseElasticInOut(float t, float b, float c, float d) | |||||
| { | |||||
| if (t == 0) return b; | |||||
| if ((t/=d/2) == 2) return (b + c); | |||||
| float p = d*(0.3f*1.5f); | |||||
| float a = c; | |||||
| float s = p/4; | |||||
| if (t < 1) | |||||
| { | |||||
| float postFix = a*pow(2, 10*(t-=1)); | |||||
| return -0.5f*(postFix*sin((t*d-s)*(2*PI)/p)) + b; | |||||
| } | |||||
| float postFix = a*pow(2, -10*(t-=1)); | |||||
| return (postFix*sin((t*d-s)*(2*PI)/p)*0.5f + c + b); | |||||
| } | |||||
| #ifdef __cplusplus | |||||
| } | |||||
| #endif | |||||
| #endif // EASINGS_H | |||||