|
|
@ -1,148 +1,120 @@ |
|
|
|
/******************************************************************************************* |
|
|
|
* |
|
|
|
* raylib [core] examples - basic screen manager |
|
|
|
* raylib [core] example - Input Gestures Detection |
|
|
|
* |
|
|
|
* NOTE: This example illustrates a very simple screen manager based on a states machines |
|
|
|
* |
|
|
|
* Example originally created with raylib 4.0, last time updated with raylib 4.0 |
|
|
|
* Example originally created with raylib 1.4, last time updated with raylib 4.2 |
|
|
|
* |
|
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
|
|
|
* BSD-like license that allows static linking with closed source software |
|
|
|
* |
|
|
|
* Copyright (c) 2021-2024 Ramon Santamaria (@raysan5) |
|
|
|
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5) |
|
|
|
* |
|
|
|
********************************************************************************************/ |
|
|
|
|
|
|
|
#include "raylib.h" |
|
|
|
|
|
|
|
//------------------------------------------------------------------------------------------ |
|
|
|
// Types and Structures Definition |
|
|
|
//------------------------------------------------------------------------------------------ |
|
|
|
typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen; |
|
|
|
|
|
|
|
int MAX_GESTURE_STRINGS = 20; |
|
|
|
int screenWidth = 0; |
|
|
|
int screenHeight = 0; |
|
|
|
GameScreen currentScreen = LOGO; |
|
|
|
int framesCounter = 0; // Useful to count frames |
|
|
|
Vector2 touchPosition; |
|
|
|
Rectangle touchArea; |
|
|
|
int gesturesCount = 0; |
|
|
|
char gestureStrings[100][32]; |
|
|
|
int currentGesture = GESTURE_NONE; |
|
|
|
int lastGesture = GESTURE_NONE; |
|
|
|
|
|
|
|
void ios_ready(){ |
|
|
|
// Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
InitWindow(0, 0, "raylib [core] example - basic screen manager"); |
|
|
|
InitWindow(0, 0, "raylib [core] example - input gestures"); |
|
|
|
|
|
|
|
screenWidth = GetScreenWidth(); |
|
|
|
screenHeight = GetScreenHeight(); |
|
|
|
|
|
|
|
// TODO: Initialize all required variables and load all required data here! |
|
|
|
SetTargetFPS(60); // Set desired framerate (frames-per-second) |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
touchPosition = (Vector2){ 0, 0 }; |
|
|
|
touchArea = (Rectangle){ 220, 10, screenWidth - 230.0f, screenHeight - 20.0f }; |
|
|
|
|
|
|
|
//SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected |
|
|
|
SetTargetFPS(60); |
|
|
|
MAX_GESTURE_STRINGS = (screenHeight - 50) / 20; |
|
|
|
} |
|
|
|
|
|
|
|
static void add_gesture(const char* title){ |
|
|
|
if (gesturesCount >= MAX_GESTURE_STRINGS) |
|
|
|
{ |
|
|
|
for (int i = 0; i < MAX_GESTURE_STRINGS; i++) TextCopy(gestureStrings[i], "\0"); |
|
|
|
gesturesCount = 0; |
|
|
|
} |
|
|
|
TextCopy(gestureStrings[gesturesCount], title); |
|
|
|
gesturesCount++; |
|
|
|
} |
|
|
|
|
|
|
|
void ios_update() |
|
|
|
{ |
|
|
|
// Update |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
switch(currentScreen) |
|
|
|
lastGesture = currentGesture; |
|
|
|
currentGesture = GetGestureDetected(); |
|
|
|
touchPosition = GetTouchPosition(0); |
|
|
|
|
|
|
|
if(IsMouseButtonPressed(0)) add_gesture("MouseButtonPressed"); |
|
|
|
if(IsMouseButtonReleased(0)) add_gesture("MouseButtonReleased"); |
|
|
|
|
|
|
|
if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE)) |
|
|
|
{ |
|
|
|
case LOGO: |
|
|
|
{ |
|
|
|
// TODO: Update LOGO screen variables here! |
|
|
|
framesCounter++; // Count frames |
|
|
|
|
|
|
|
// Wait for 2 seconds (120 frames) before jumping to TITLE screen |
|
|
|
if (framesCounter > 120) |
|
|
|
{ |
|
|
|
currentScreen = TITLE; |
|
|
|
} |
|
|
|
} break; |
|
|
|
case TITLE: |
|
|
|
{ |
|
|
|
// TODO: Update TITLE screen variables here! |
|
|
|
|
|
|
|
// Press enter to change to GAMEPLAY screen |
|
|
|
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) |
|
|
|
{ |
|
|
|
currentScreen = GAMEPLAY; |
|
|
|
} |
|
|
|
} break; |
|
|
|
case GAMEPLAY: |
|
|
|
{ |
|
|
|
// TODO: Update GAMEPLAY screen variables here! |
|
|
|
|
|
|
|
// Press enter to change to ENDING screen |
|
|
|
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) |
|
|
|
{ |
|
|
|
currentScreen = ENDING; |
|
|
|
} |
|
|
|
} break; |
|
|
|
case ENDING: |
|
|
|
if (currentGesture != lastGesture) |
|
|
|
{ |
|
|
|
// TODO: Update ENDING screen variables here! |
|
|
|
|
|
|
|
// Press enter to return to TITLE screen |
|
|
|
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) |
|
|
|
// Store gesture string |
|
|
|
switch (currentGesture) |
|
|
|
{ |
|
|
|
currentScreen = TITLE; |
|
|
|
case GESTURE_TAP: add_gesture( "GESTURE TAP"); break; |
|
|
|
case GESTURE_DOUBLETAP: add_gesture( "GESTURE DOUBLETAP"); break; |
|
|
|
case GESTURE_HOLD: add_gesture( "GESTURE HOLD"); break; |
|
|
|
case GESTURE_DRAG: add_gesture( "GESTURE DRAG"); break; |
|
|
|
case GESTURE_SWIPE_RIGHT: add_gesture( "GESTURE SWIPE RIGHT"); break; |
|
|
|
case GESTURE_SWIPE_LEFT: add_gesture( "GESTURE SWIPE LEFT"); break; |
|
|
|
case GESTURE_SWIPE_UP: add_gesture( "GESTURE SWIPE UP"); break; |
|
|
|
case GESTURE_SWIPE_DOWN: add_gesture( "GESTURE SWIPE DOWN"); break; |
|
|
|
case GESTURE_PINCH_IN: add_gesture( "GESTURE PINCH IN"); break; |
|
|
|
case GESTURE_PINCH_OUT: add_gesture( "GESTURE PINCH OUT"); break; |
|
|
|
default: break; |
|
|
|
} |
|
|
|
} break; |
|
|
|
default: break; |
|
|
|
} |
|
|
|
} |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
|
|
|
|
// Draw |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
BeginDrawing(); |
|
|
|
|
|
|
|
|
|
|
|
ClearBackground(RAYWHITE); |
|
|
|
|
|
|
|
switch(currentScreen) |
|
|
|
|
|
|
|
DrawRectangleRec(touchArea, GRAY); |
|
|
|
DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE); |
|
|
|
|
|
|
|
DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f)); |
|
|
|
|
|
|
|
for (int i = 0; i < gesturesCount; i++) |
|
|
|
{ |
|
|
|
case LOGO: |
|
|
|
{ |
|
|
|
// TODO: Draw LOGO screen here! |
|
|
|
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); |
|
|
|
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); |
|
|
|
|
|
|
|
} break; |
|
|
|
case TITLE: |
|
|
|
{ |
|
|
|
// TODO: Draw TITLE screen here! |
|
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); |
|
|
|
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); |
|
|
|
DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN); |
|
|
|
|
|
|
|
} break; |
|
|
|
case GAMEPLAY: |
|
|
|
{ |
|
|
|
// TODO: Draw GAMEPLAY screen here! |
|
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); |
|
|
|
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); |
|
|
|
DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON); |
|
|
|
|
|
|
|
} break; |
|
|
|
case ENDING: |
|
|
|
{ |
|
|
|
// TODO: Draw ENDING screen here! |
|
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); |
|
|
|
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); |
|
|
|
DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE); |
|
|
|
|
|
|
|
} break; |
|
|
|
default: break; |
|
|
|
if (i % 2 == 0){ |
|
|
|
DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f)); |
|
|
|
}else{ |
|
|
|
DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f)); |
|
|
|
} |
|
|
|
if (i < gesturesCount - 1){ |
|
|
|
DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY); |
|
|
|
}else{ |
|
|
|
DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY); |
|
|
|
DrawText( |
|
|
|
TextFormat("TOUCH COUNT: %d", GetTouchPointCount()), |
|
|
|
50, 15, 10, GRAY |
|
|
|
); |
|
|
|
|
|
|
|
for(int i=0; i < GetTouchPointCount(); i++){ |
|
|
|
DrawCircleV(GetTouchPosition(i), 30, MAROON); |
|
|
|
} |
|
|
|
|
|
|
|
DrawFPS(screenWidth / 2, 0); |
|
|
|
EndDrawing(); |
|
|
|
//---------------------------------------------------------------------------------- |
|
|
|
} |
|
|
|
|
|
|
|
void ios_destroy(){ |
|
|
|
// De-Initialization |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
// TODO: Unload all loaded data (textures, fonts, audio) here! |
|
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context |
|
|
|
//-------------------------------------------------------------------------------------- |
|
|
|
|
|
|
|
} |