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Update core_render_texture.c

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Ray 1 天之前
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共有 1 個檔案被更改,包括 1 行新增1 行删除
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      examples/core/core_render_texture.c

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examples/core/core_render_texture.c 查看文件

@ -80,8 +80,8 @@ int main(void)
// NOTE 2: We flip vertically the texture setting negative source rectangle height
DrawTexturePro(target.texture,
(Rectangle){ 0, 0, target.texture.width, -target.texture.height },
(Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, target.texture.height },
(Vector2){ target.texture.width/2, target.texture.height/2 }, rotation, WHITE);
(Rectangle){ screenWidth/2, screenHeight/2, target.texture.width, target.texture.height },
DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK);

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