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Update raygui.h

pull/1977/head
Ray 3 yıl önce
ebeveyn
işleme
9ff8ad853c
1 değiştirilmiş dosya ile 196 ekleme ve 183 silme
  1. +196
    -183
      src/extras/raygui.h

+ 196
- 183
src/extras/raygui.h Dosyayı Görüntüle

@ -220,14 +220,20 @@
int format; // Data format (PixelFormat type)
} Texture2D;
// Font character info
typedef struct GlyphInfo GlyphInfo;
// GlyphInfo, font characters glyphs info
typedef struct GlyphInfo {
int value; // Character value (Unicode)
int offsetX; // Character offset X when drawing
int offsetY; // Character offset Y when drawing
int advanceX; // Character advance position X
Image image; // Character image data
} GlyphInfo;
// TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
// It should be redesigned to be provided by user
typedef struct Font {
int baseSize; // Base size (default chars height)
int charsCount; // Number of characters
int glyphCount; // Number of characters
Texture2D texture; // Characters texture atlas
Rectangle *recs; // Characters rectangles in texture
GlyphInfo *chars; // Characters info data
@ -406,7 +412,7 @@ typedef enum {
extern "C" { // Prevents name mangling of functions
#endif
// State modification functions
// Global gui state control functions
RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
@ -1067,7 +1073,7 @@ static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
#endif // RAYGUI_SUPPORT_RICONS
#ifndef RICON_SIZE
#define RICON_SIZE 0
#define RICON_SIZE 0
#endif
#define RAYGUI_MAX_CONTROLS 16 // Maximum number of standard controls
@ -1076,7 +1082,7 @@ static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
// TODO: Avoid animations and time-based states
// Functions using it: GuiTextBox(), GuiValueBox(), GuiTextBoxMulti()
cp">#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
o">//#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -1147,14 +1153,14 @@ static Font GetFontDefault(void); // -- GuiLoadStyleDe
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle()
static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // -- GuiLoadStyle()
static char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
//-------------------------------------------------------------------------------
// raylib functions already implemented in raygui
//-------------------------------------------------------------------------------
static Color GetColor(unsigned int hexValue); // Returns a Color struct from hexadecimal value
static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
static int ColorToInt(Color color); // Returns hexadecimal value for a Color
static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
@ -1594,7 +1600,7 @@ bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rec
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
k">if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - texSource.width/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
//------------------------------------------------------------------
@ -1654,12 +1660,12 @@ int GuiToggleGroup(Rectangle bounds, const char *text, int active)
// Get substrings items from text (items pointers)
int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 };
int itemsCount = 0;
const char **items = GuiTextSplit(text, &itemsCount, rows);
int itemCount = 0;
const char **items = GuiTextSplit(text, &itemCount, rows);
int prevRow = rows[0];
for (int i = 0; i < itemsCount; i++)
for (int i = 0; i < itemCount; i++)
{
if (prevRow != rows[i])
{
@ -1730,7 +1736,7 @@ bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
}
k">if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return checked;
@ -1747,15 +1753,15 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
(float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
// Get substrings items from text (items pointers, lengths and count)
int itemsCount = 0;
const char **items = GuiTextSplit(text, &itemsCount, NULL);
int itemCount = 0;
const char **items = GuiTextSplit(text, &itemCount, NULL);
if (active < 0) active = 0;
else if (active > itemsCount - 1) active = itemsCount - 1;
else if (active > itemCount - 1) active = itemCount - 1;
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1))
{
Vector2 mousePoint = GetMousePosition();
@ -1765,7 +1771,7 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
active += 1;
if (active >= itemsCount) active = 0;
if (active >= itemCount) active = 0;
}
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
@ -1787,7 +1793,7 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
GuiButton(selector, TextFormat("%i/%i", active + 1, itemsCount));
GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
@ -1805,11 +1811,11 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
int itemFocused = -1;
// Get substrings items from text (items pointers, lengths and count)
int itemsCount = 0;
const char **items = GuiTextSplit(text, &itemsCount, NULL);
int itemCount = 0;
const char **items = GuiTextSplit(text, &itemCount, NULL);
Rectangle boundsOpen = bounds;
boundsOpen.height = (itemsCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
Rectangle itemBounds = bounds;
@ -1817,7 +1823,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
// Update control
//--------------------------------------------------------------------
if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1))
{
Vector2 mousePoint = GetMousePosition();
@ -1835,7 +1841,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
// Check focused and selected item
for (int i = 0; i < itemsCount; i++)
for (int i = 0; i < itemCount; i++)
{
// Update item rectangle y position for next item
itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
@ -1879,7 +1885,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
if (editMode)
{
// Draw visible items
for (int i = 0; i < itemsCount; i++)
for (int i = 0; i < itemCount; i++)
{
// Update item rectangle y position for next item
itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
@ -1913,19 +1919,16 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
}
// Text Box control, updates input text
// NOTE 1: Requires static variables: framesCounter
// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
{
static int framesCounter = 0; // Blinking cursor counter
GuiControlState state = guiState;
bool pressed = false;
Rectangle cursor = {
bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2,
bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
1,
4,
(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
};
@ -1938,8 +1941,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
if (editMode)
{
state = GUI_STATE_PRESSED;
framesCounter++;
int key = GetCharPressed(); // Returns codepoint as Unicode
int keyCount = (int)strlen(text);
@ -1950,10 +1952,10 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
{
int byteLength = 0;
const char *textUTF8 = CodepointToUTF8(key, &byteLength);
int byteSize = 0;
const char *textUTF8 = CodepointToUTF8(key, &byteSize);
for (int i = 0; i < byteLength; i++)
for (int i = 0; i < byteSize; i++)
{
text[keyCount] = textUTF8[i];
keyCount++;
@ -1970,13 +1972,6 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
{
keyCount--;
text[keyCount] = '\0';
framesCounter = 0;
if (keyCount < 0) keyCount = 0;
}
else if (IsKeyDown(KEY_BACKSPACE))
{
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
text[keyCount] = '\0';
if (keyCount < 0) keyCount = 0;
}
}
@ -1996,8 +1991,6 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
if (pressed) framesCounter = 0;
}
//--------------------------------------------------------------------
@ -2006,9 +1999,6 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
if (state == GUI_STATE_PRESSED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
// Draw blinking cursor
if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
else if (state == GUI_STATE_DISABLED)
{
@ -2017,6 +2007,9 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
// Draw cursor
if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
//--------------------------------------------------------------------
return pressed;
@ -2090,7 +2083,7 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
// Draw text label if provided
k">if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
*value = tempValue;
@ -2098,15 +2091,13 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in
}
// Value Box control, updates input text with numbers
// NOTE: Requires static variables: framesCounter
// NOTE: Requires static variables: frameCounter
bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
{
#if !defined(VALUEBOX_MAX_CHARS)
#define VALUEBOX_MAX_CHARS 32
#endif
static int framesCounter = 0; // Blinking cursor counter
GuiControlState state = guiState;
bool pressed = false;
@ -2135,8 +2126,6 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
{
state = GUI_STATE_PRESSED;
framesCounter++;
int keyCount = (int)strlen(textValue);
// Only allow keys in range [48..57]
@ -2161,14 +2150,6 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
{
keyCount--;
textValue[keyCount] = '\0';
framesCounter = 0;
if (keyCount < 0) keyCount = 0;
valueHasChanged = true;
}
else if (IsKeyDown(KEY_BACKSPACE))
{
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
textValue[keyCount] = '\0';
if (keyCount < 0) keyCount = 0;
valueHasChanged = true;
}
@ -2189,8 +2170,6 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
if (pressed) framesCounter = 0;
}
//--------------------------------------------------------------------
@ -2204,16 +2183,16 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
// Draw blinking cursor
if (p">(state == GUI_STATE_PRESSED) && (editMode && ((framesCounter/20)%2 == 0)))
// Draw cursor
if (editMode)
{
// NOTE: ValueBox internal text is always centered
Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
// Draw text label if provided
k">if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
//--------------------------------------------------------------------
return pressed;
@ -2222,8 +2201,6 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i
// Text Box control with multiple lines
bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
{
static int framesCounter = 0; // Blinking cursor counter
GuiControlState state = guiState;
bool pressed = false;
@ -2235,10 +2212,9 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
};
// Cursor position, [x, y] values should be updated
Rectangle cursor = { 0, 0, 1, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
int textWidth = 0;
int currentLine = 0;
Rectangle cursor = { 0, -1, 4, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; // Character rectangle scaling factor
// Update control
//--------------------------------------------------------------------
@ -2249,77 +2225,52 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
if (editMode)
{
state = GUI_STATE_PRESSED;
framesCounter++;
int character = GetCharPressed();
int keyCount = (int)strlen(text);
// We get an Unicode codepoint
int codepoint = GetCharPressed();
int textLength = (int)strlen(text); // Length in bytes (UTF-8 string)
// Introduce characters
if (keyCount < (textSize - 1))
if (textLength < (textSize - 1))
{
Vector2 textSize = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
if (textSize.y < (textAreaBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
if (IsKeyPressed(KEY_ENTER))
{
if (IsKeyPressed(KEY_ENTER))
{
text[keyCount] = '\n';
keyCount++;
}
else if (((character >= 32) && (character < 255))) // TODO: Support Unicode inputs
{
text[keyCount] = (char)character;
keyCount++;
}
text[textLength] = '\n';
textLength++;
}
}
// Delete characters
if (keyCount > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
else if (codepoint >= 32)
{
keyCount--;
text[keyCount] = '\0';
framesCounter = 0;
if (keyCount < 0) keyCount = 0;
}
else if (IsKeyDown(KEY_BACKSPACE))
{
if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--;
text[keyCount] = '\0';
if (keyCount < 0) keyCount = 0;
// Supports Unicode inputs -> Encoded to UTF-8
int charUTF8Length = 0;
const char *charEncoded = CodepointToUTF8(codepoint, &charUTF8Length);
memcpy(text + textLength, charEncoded, charUTF8Length);
textLength += charUTF8Length;
}
}
// Calculate cursor position considering text
char oneCharText[2] = { 0 };
int lastBreakingPos = -1;
for (int i = 0; i < keyCount && currentLine < keyCount; i++)
// Delete characters
if (textLength > 0)
{
oneCharText[0] = text[i];
textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
if (text[i] == ' ' || text[i] == '\n') lastBreakingPos = i;
if ( text[i] == '\n' || textWidth >= textAreaBounds.width)
if (IsKeyPressed(KEY_BACKSPACE))
{
currentLine++;
textWidth = 0;
if (lastBreakingPos > 0) i = lastBreakingPos;
else textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING));
lastBreakingPos = -1;
if ((unsigned char)text[textLength - 1] < 127)
{
// Remove ASCII equivalent character (1 byte)
textLength--;
text[textLength] = '\0';
}
else
{
// Remove latest UTF-8 unicode character introduced (n bytes)
int charUTF8Length = 0;
while (((unsigned char)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++;
textLength -= (charUTF8Length + 1);
text[textLength] = '\0';
}
}
}
cursor.x = bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + textWidth - GuiGetStyle(DEFAULT, TEXT_SPACING);
cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))*currentLine);
// Exit edit mode
if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
@ -2331,8 +2282,6 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
if (pressed) framesCounter = 0; // Reset blinking cursor
}
//--------------------------------------------------------------------
@ -2341,9 +2290,6 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
if (state == GUI_STATE_PRESSED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
// Draw blinking cursor
if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
}
else if (state == GUI_STATE_DISABLED)
{
@ -2351,9 +2297,76 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
}
else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
// TODO: Review to support boxed text with word-wrap
//DrawTextBoxed(guiFont, text, textAreaBounds, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), true, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
DrawTextEx(guiFont, text, (Vector2){ textAreaBounds.x, textAreaBounds.y }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap
Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y };
//int lastSpacePos = 0;
//int lastSpaceWidth = 0;
//int lastSpaceCursorPos = 0;
for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength)
{
int codepoint = GetCodepoint(text + i, &codepointLength);
int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f) -> TODO: review that case!
Rectangle atlasRec = guiFont.recs[index];
GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
if ((codepointLength == 1) && (codepoint == '\n'))
{
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed
cursorPos.x = textAreaBounds.x; // Carriage return
}
else
{
if (wrapMode == 1)
{
int glyphWidth = 0;
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
else glyphWidth += (atlasRec.width + glyphInfo.offsetX);
// Jump line if the end of the text box area has been reached
if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width))
{
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed
cursorPos.x = textAreaBounds.x; // Carriage return
}
}
else if (wrapMode == 2)
{
/*
if ((codepointLength == 1) && (codepoint == ' '))
{
lastSpacePos = i;
lastSpaceWidth = 0;
lastSpaceCursorPos = cursorPos.x;
}
// Jump line if last word reaches end of text box area
if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
{
cursorPos.y += 12; // Line feed
cursorPos.x = textAreaBounds.x; // Carriage return
}
*/
}
// Draw current character glyph
DrawTextCodepoint(guiFont, codepoint, cursorPos, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
int glyphWidth = 0;
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
else glyphWidth += (atlasRec.width + glyphInfo.offsetX);
cursorPos.x += (glyphWidth*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
//if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
}
cursor.x = cursorPos.x;
cursor.y = cursorPos.y;
// Draw cursor position considering text glyphs
if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
//--------------------------------------------------------------------
return pressed;
@ -2698,12 +2711,12 @@ int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
// List View control
int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active)
{
int itemsCount = 0;
int itemCount = 0;
const char **items = NULL;
if (text != NULL) items = GuiTextSplit(text, &itemsCount, NULL);
if (text != NULL) items = GuiTextSplit(text, &itemCount, NULL);
return GuiListViewEx(bounds, items, itemsCount, NULL, scrollIndex, active);
return GuiListViewEx(bounds, items, itemCount, NULL, scrollIndex, active);
}
// List View control with extended parameters
@ -3096,12 +3109,12 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
int buttonsCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
int buttonCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
Rectangle buttonBounds = { 0 };
buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING;
buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
@ -3124,7 +3137,7 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
for (int i = 0; i < buttonsCount; i++)
for (int i = 0; i < buttonCount; i++)
{
if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
@ -3151,12 +3164,12 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
int btnIndex = -1;
int buttonsCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
int buttonCount = 0;
const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
Rectangle buttonBounds = { 0 };
buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
int messageInputHeight = (int)bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
@ -3198,7 +3211,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
for (int i = 0; i < buttonsCount; i++)
for (int i = 0; i < buttonCount; i++)
{
if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
@ -3322,20 +3335,20 @@ void GuiLoadStyle(const char *fileName)
char *charValues = LoadFileText(charmapFileName);
if (charValues != NULL)
{
int charsCount = 0;
const char **chars = TextSplit(charValues, '\n', &charsCount);
int glyphCount = 0;
const char **chars = TextSplit(charValues, '\n', &glyphCount);
int *values = (int *)RAYGUI_MALLOC(charsCount*sizeof(int));
for (int i = 0; i < charsCount; i++) values[i] = TextToInteger(chars[i]);
int *values = (int *)RAYGUI_MALLOC(glyphCount*sizeof(int));
for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]);
font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, charsCount);
font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, glyphCount);
RAYGUI_FREE(values);
}
}
else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
if ((font.texture.id > 0) && (font.charsCount > 0)) GuiSetFont(font);
if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
} break;
default: break;
@ -3358,12 +3371,12 @@ void GuiLoadStyle(const char *fileName)
char signature[5] = "";
short version = 0;
short reserved = 0;
int propertiesCount = 0;
int propertyCount = 0;
fread(signature, 1, 4, rgsFile);
fread(&version, 1, sizeof(short), rgsFile);
fread(&reserved, 1, sizeof(short), rgsFile);
fread(&propertiesCount, 1, sizeof(int), rgsFile);
fread(&propertyCount, 1, sizeof(int), rgsFile);
if ((signature[0] == 'r') &&
(signature[1] == 'G') &&
@ -3374,7 +3387,7 @@ void GuiLoadStyle(const char *fileName)
short propertyId = 0;
int propertyValue = 0;
for (int i = 0; i < propertiesCount; i++)
for (int i = 0; i < propertyCount; i++)
{
fread(&controlId, 1, sizeof(short), rgsFile);
fread(&propertyId, 1, sizeof(short), rgsFile);
@ -3405,7 +3418,7 @@ void GuiLoadStyle(const char *fileName)
Rectangle whiteRec = { 0 };
fread(&font.baseSize, 1, sizeof(int), rgsFile);
fread(&font.charsCount, 1, sizeof(int), rgsFile);
fread(&font.glyphCount, 1, sizeof(int), rgsFile);
fread(&fontType, 1, sizeof(int), rgsFile);
// Load font white rectangle
@ -3432,17 +3445,17 @@ void GuiLoadStyle(const char *fileName)
}
// Load font recs data
font.recs = (Rectangle *)RAYGUI_CALLOC(font.charsCount, sizeof(Rectangle));
for (int i = 0; i < font.charsCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
// Load font chars info data
font.chars = (GlyphInfo *)RAYGUI_CALLOC(font.charsCount, sizeof(GlyphInfo));
for (int i = 0; i < font.charsCount; i++)
font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
for (int i = 0; i < font.glyphCount; i++)
{
fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile);
fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile);
fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile);
fread(&font.glyphs[i].value, 1, sizeof(int), rgsFile);
fread(&font.glyphs[i].offsetX, 1, sizeof(int), rgsFile);
fread(&font.glyphs[i].offsetY, 1, sizeof(int), rgsFile);
fread(&font.glyphs[i].advanceX, 1, sizeof(int), rgsFile);
}
GuiSetFont(font);
@ -3572,7 +3585,7 @@ unsigned int *GuiGetIcons(void) { return guiIcons; }
// Load raygui icons file (.rgi)
// NOTE: In case nameIds are required, they can be requested with loadIconsName,
// they are returned as a guiIconsName[iconsCount][RICON_MAX_NAME_LENGTH],
// they are returned as a guiIconsName[iconCount][RICON_MAX_NAME_LENGTH],
// guiIconsName[]][] memory should be manually freed!
char **GuiLoadIcons(const char *fileName, bool loadIconsName)
{
@ -3609,14 +3622,14 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName)
char signature[5] = "";
short version = 0;
short reserved = 0;
short iconsCount = 0;
short iconsSize = 0;
short iconCount = 0;
short iconSize = 0;
fread(signature, 1, 4, rgiFile);
fread(&version, 1, sizeof(short), rgiFile);
fread(&reserved, 1, sizeof(short), rgiFile);
fread(&iconsCount, 1, sizeof(short), rgiFile);
fread(&iconsSize, 1, sizeof(short), rgiFile);
fread(&iconCount, 1, sizeof(short), rgiFile);
fread(&iconSize, 1, sizeof(short), rgiFile);
if ((signature[0] == 'r') &&
(signature[1] == 'G') &&
@ -3625,17 +3638,17 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName)
{
if (loadIconsName)
{
guiIconsName = (char **)RAYGUI_MALLOC(iconsCount*sizeof(char **));
for (int i = 0; i < iconsCount; i++)
guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **));
for (int i = 0; i < iconCount; i++)
{
guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH);
fread(guiIconsName[i], RICON_MAX_NAME_LENGTH, 1, rgiFile);
}
}
else fseek(rgiFile, iconsCount*RICON_MAX_NAME_LENGTH, SEEK_CUR);
else fseek(rgiFile, iconCount*RICON_MAX_NAME_LENGTH, SEEK_CUR);
// Read icons data directly over guiIcons data array
fread(guiIcons, iconsCount*(iconsSize*iconsSize/32), sizeof(unsigned int), rgiFile);
fread(guiIcons, iconCount*(iconSize*iconSize/32), sizeof(unsigned int), rgiFile);
}
fclose(rgiFile);
@ -4061,7 +4074,7 @@ static Vector3 ConvertHSVtoRGB(Vector3 hsv)
#if defined(RAYGUI_STANDALONE)
// Returns a Color struct from hexadecimal value
static Color GetColor(unsigned int hexValue)
static Color GetColor(int hexValue)
{
Color color;
@ -4186,29 +4199,29 @@ static int TextToInteger(const char *text)
return value*sign;
}
// Encode codepoint into UTF-8 text (char array length returned as parameter)
static const char *CodepointToUTF8(int codepoint, int *byteLength)
// Encode codepoint into UTF-8 text (char array size returned as parameter)
static const char *CodepointToUTF8(int codepoint, int *byteSize)
{
static char utf8[6] = { 0 };
int length = 0;
int size = 0;
if (codepoint <= 0x7f)
{
utf8[0] = (char)codepoint;
length = 1;
size = 1;
}
else if (codepoint <= 0x7ff)
{
utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
utf8[1] = (char)((codepoint & 0x3f) | 0x80);
length = 2;
size = 2;
}
else if (codepoint <= 0xffff)
{
utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
utf8[2] = (char)((codepoint & 0x3f) | 0x80);
length = 3;
size = 3;
}
else if (codepoint <= 0x10ffff)
{
@ -4216,10 +4229,10 @@ static const char *CodepointToUTF8(int codepoint, int *byteLength)
utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
utf8[3] = (char)((codepoint & 0x3f) | 0x80);
length = 4;
size = 4;
}
*byteLength = length;
*byteSize = size;
return utf8;
}

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