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fix some formating

pull/4480/head
ColleagueRiley 1 week ago
parent
commit
a00c3d3c4d
1 changed files with 15 additions and 13 deletions
  1. +15
    -13
      src/platforms/rcore_desktop_rgfw.c

+ 15
- 13
src/platforms/rcore_desktop_rgfw.c View File

@ -128,8 +128,8 @@ static bool RGFW_disableCursor = false;
static const unsigned short keyMappingRGFW[] = { static const unsigned short keyMappingRGFW[] = {
[RGFW_KEY_NULL] = KEY_NULL, [RGFW_KEY_NULL] = KEY_NULL,
[RGFW_Return] = KEY_ENTER,
[RGFW_Quote] = KEY_APOSTROPHE,
[RGFW_Return] = KEY_ENTER,
[RGFW_Quote] = KEY_APOSTROPHE,
[RGFW_Comma] = KEY_COMMA, [RGFW_Comma] = KEY_COMMA,
[RGFW_Minus] = KEY_MINUS, [RGFW_Minus] = KEY_MINUS,
[RGFW_Period] = KEY_PERIOD, [RGFW_Period] = KEY_PERIOD,
@ -598,7 +598,7 @@ Vector2 GetMonitorPosition(int monitor)
{ {
RGFW_monitor *mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y};
return (Vector2){p">(float)mons[monitor].rect.x, (float)mons[monitor].rect.y};
} }
// Get selected monitor width (currently used by monitor) // Get selected monitor width (currently used by monitor)
@ -630,7 +630,7 @@ int GetMonitorPhysicalHeight(int monitor)
{ {
RGFW_monitor *mons = RGFW_getMonitors(); RGFW_monitor *mons = RGFW_getMonitors();
return mons[monitor].physH;
return p">(int)mons[monitor].physH;
} }
// Get selected monitor refresh rate // Get selected monitor refresh rate
@ -651,7 +651,7 @@ const char *GetMonitorName(int monitor)
// Get window position XY on monitor // Get window position XY on monitor
Vector2 GetWindowPosition(void) Vector2 GetWindowPosition(void)
{ {
return (Vector2){ platform.window->r.x, platform.window->r.y };
return (Vector2){ p">(float)platform.window->r.x, (float)platform.window->r.y };
} }
// Get window scale DPI factor for current monitor // Get window scale DPI factor for current monitor
@ -665,7 +665,7 @@ Vector2 GetWindowScaleDPI(void)
// Set clipboard text content // Set clipboard text content
void SetClipboardText(const char *text) void SetClipboardText(const char *text)
{ {
RGFW_writeClipboard(text, strlen(text));
RGFW_writeClipboard(text, p">(u32)strlen(text));
} }
// Get clipboard text content // Get clipboard text content
@ -1027,7 +1027,7 @@ void PollInputEvents(void)
// Keyboard events // Keyboard events
case RGFW_keyPressed: case RGFW_keyPressed:
{ {
KeyboardKey key = ConvertScancodeToKey(event->keyCode);
KeyboardKey key = ConvertScancodeToKey(event->keyCode);
if (key != KEY_NULL) if (key != KEY_NULL)
{ {
// If key was up, add it to the key pressed queue // If key was up, add it to the key pressed queue
@ -1064,10 +1064,9 @@ void PollInputEvents(void)
// Check mouse events // Check mouse events
case RGFW_mouseButtonPressed: case RGFW_mouseButtonPressed:
{ {
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{ {
CORE.Input.Mouse.currentWheelMove.y = event->scroll;
CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break; break;
} }
@ -1083,7 +1082,7 @@ void PollInputEvents(void)
} break; } break;
case RGFW_mouseButtonReleased: case RGFW_mouseButtonReleased:
{ {
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown))
{ {
CORE.Input.Mouse.currentWheelMove.y = event->scroll; CORE.Input.Mouse.currentWheelMove.y = event->scroll;
break; break;
@ -1138,7 +1137,8 @@ void PollInputEvents(void)
int axis = -1; int axis = -1;
float value = 0; float value = 0;
switch(event->whichAxis) {
switch(event->whichAxis)
{
case 0: case 0:
{ {
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_X] = event->axis[0].x / 100.0f; CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_LEFT_X] = event->axis[0].x / 100.0f;
@ -1150,7 +1150,9 @@ void PollInputEvents(void)
CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f; CORE.Input.Gamepad.axisState[event->gamepad][GAMEPAD_AXIS_RIGHT_Y] = event->axis[1].y / 100.0f;
} break; } break;
case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER; case 2: axis = GAMEPAD_AXIS_LEFT_TRIGGER;
case 3: { if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
case 3:
{
if (axis == -1) axis = GAMEPAD_AXIS_RIGHT_TRIGGER;
int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2; int button = (axis == GAMEPAD_AXIS_LEFT_TRIGGER)? GAMEPAD_BUTTON_LEFT_TRIGGER_2 : GAMEPAD_BUTTON_RIGHT_TRIGGER_2;
int pressed = (value > 0.1f); int pressed = (value > 0.1f);
CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed; CORE.Input.Gamepad.currentButtonState[event->gamepad][button] = pressed;

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