| @ -0,0 +1,74 @@ | |||
| /******************************************************************************************* | |||
| * | |||
| * raylib [audio] example - Using audio module as standalone module | |||
| * | |||
| * NOTE: This example does not require any graphic device, it can run directly on console. | |||
| * | |||
| * [audio] module requires some external libs: | |||
| * OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html) | |||
| * stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/) | |||
| * jar_xm - XM module file loading | |||
| * jar_mod - MOD audio file loading | |||
| * | |||
| * Compile audio module using: | |||
| * gcc -c audio.c stb_vorbis.c -DAUDIO_STANDALONE | |||
| * | |||
| * Compile example using: | |||
| * gcc -o $(NAME_PART).exe $(FILE_NAME) audio.o stb_vorbis.o -lopenal32 -std=c99 | |||
| * | |||
| * This example has been created using raylib 1.5 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2015 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include <stdio.h> | |||
| #include <conio.h> // Windows only, no stardard library | |||
| #include "audio.h" | |||
| #define KEY_ESCAPE 27 | |||
| int main() | |||
| { | |||
| unsigned char key; | |||
| InitAudioDevice(); | |||
| Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file | |||
| Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file | |||
| PlayMusicStream(0, "resources/audio/guitar_noodling.ogg"); | |||
| printf("\nPress s or d to play sounds...\n"); | |||
| while (key != KEY_ESCAPE) | |||
| { | |||
| if (kbhit()) key = getch(); | |||
| if (key == 's') | |||
| { | |||
| PlaySound(fxWav); | |||
| key = 0; | |||
| } | |||
| if (key == 'd') | |||
| { | |||
| PlaySound(fxOgg); | |||
| key = 0; | |||
| } | |||
| UpdateMusicStream(0); | |||
| } | |||
| UnloadSound(fxWav); // Unload sound data | |||
| UnloadSound(fxOgg); // Unload sound data | |||
| CloseAudioDevice(); | |||
| printf("\n\nPress ENTER to close..."); | |||
| getchar(); | |||
| return 0; | |||
| } | |||