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			@ -2198,7 +2198,7 @@ void rlglUnloadMesh(Mesh *mesh) | 
			
		
		
	
		
			
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			// Read screen pixel data (color buffer) | 
			
		
		
	
		
			
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			unsigned char *rlglReadScreenPixels(int width, int height) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    unsigned char *screenData = (unsigned char *)malloc(width*height*k">sizeof(unsigned char)*4); | 
			
		
		
	
		
			
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			    unsigned char *screenData = (unsigned char *)calloc(width*height*mi">4, sizeof(unsigned char)); | 
			
		
		
	
		
			
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			    // NOTE: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer | 
			
		
		
	
		
			
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			    glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); | 
			
		
		
	
	
		
			
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