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REVIEWED: `SetupViewport()` macOS #3313

pull/3392/head
Ray há 1 ano
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a0b30b0363
1 ficheiros alterados com 4 adições e 3 eliminações
  1. +4
    -3
      src/rcore.c

+ 4
- 3
src/rcore.c Ver ficheiro

@ -2162,9 +2162,10 @@ void SetupViewport(int width, int height)
// NOTE: We consider render size (scaled) and offset in case black bars are required and
// render area does not match full display area (this situation is only applicable on fullscreen mode)
#if defined(__APPLE__)
float xScale = 1.0f, yScale = 1.0f;
glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale);
rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width)*xScale, (CORE.Window.render.height)*yScale);
//float xScale = 1.0f, yScale = 1.0f;
//glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale);
Vector2 scale = GetWindowScaleDPI();
rlViewport(CORE.Window.renderOffset.x/2*scale.x, CORE.Window.renderOffset.y/2*scale.y, (CORE.Window.render.width)*scale.x, (CORE.Window.render.height)*scale.y);
#else
rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width, CORE.Window.render.height);
#endif

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