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@ -16,9 +16,43 @@ int main() |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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int screenHeight = 150; |
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InitWindow(screenWidth, screenHeight, "raylib example 06c - font selection"); |
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
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SpriteFont fonts[8]; // SpriteFont array |
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fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading |
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fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading |
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fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading |
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fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading |
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fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading |
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fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading |
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fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading |
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fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading |
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int currentFont = 0; // Selected font |
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Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED }; |
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const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback", |
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"[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" }; |
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const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text |
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Vector2 textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1); |
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Vector2 mousePoint; |
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Rectangle btnNextRec = { 673, 18, 109, 44 }; // Button rectangle (useful for collision) |
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Color btnNextOutColor = DARKBLUE; // Button color (outside line) |
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Color btnNextInColor = SKYBLUE; // Button color (inside) |
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int framesCounter = 0; // Useful to count frames button is 'active' = clicked |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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@ -26,7 +60,54 @@ int main() |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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// TODO: Update your variables here |
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// Keyboard-based font selection (easy) |
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if (IsKeyPressed(KEY_RIGHT)) |
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{ |
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if (currentFont < 7) currentFont++; |
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} |
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if (IsKeyPressed(KEY_LEFT)) |
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{ |
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if (currentFont > 0) currentFont--; |
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} |
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// Mouse-based font selection (NEXT button logic) |
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mousePoint = GetMousePosition(); |
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if (CheckCollisionPointRec(mousePoint, btnNextRec)) |
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{ |
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// Mouse hover button logic |
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if (framesCounter == 0) |
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{ |
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btnNextOutColor = DARKPURPLE; |
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btnNextInColor = PURPLE; |
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} |
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) |
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{ |
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framesCounter = 20; // Frames button is 'active' |
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btnNextOutColor = MAROON; |
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btnNextInColor = RED; |
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} |
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} |
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else |
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{ |
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// Mouse not hover button |
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btnNextOutColor = DARKBLUE; |
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btnNextInColor = SKYBLUE; |
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} |
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && (framesCounter > 0)) framesCounter--; |
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if (framesCounter == 1) // We change font on frame 1 |
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{ |
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currentFont++; |
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if (currentFont > 7) currentFont = 0; |
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} |
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// Text measurement for better positioning on screen |
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textSize = MeasureTextEx(fonts[currentFont], text, GetFontBaseSize(fonts[currentFont])*3, 1); |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -35,7 +116,18 @@ int main() |
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ClearBackground(RAYWHITE); |
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// TODO: Comming soon... |
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DrawRectangle(18, 18, 644, 44, DARKGRAY); |
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DrawRectangle(20, 20, 640, 40, LIGHTGRAY); |
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DrawText(fontNames[currentFont], 30, 31, 20, BLACK); |
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DrawText("< >", 610, 26, 30, BLACK); |
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DrawRectangleRec(btnNextRec, btnNextOutColor); |
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DrawRectangle(675, 20, 105, 40, btnNextInColor); |
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DrawText("NEXT", 700, 31, 20, btnNextOutColor); |
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DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2, |
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75 + (70 - textSize.y)/2 }, GetFontBaseSize(fonts[currentFont])*3, |
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1, colors[currentFont]); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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@ -43,6 +135,8 @@ int main() |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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