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@ -2029,13 +2029,16 @@ void rlLoadExtensions(void *loader) |
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RLGL.ExtSupported.texAnisoFilter = true; |
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RLGL.ExtSupported.texMirrorClamp = true; |
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#if defined(GRAPHICS_API_OPENGL_43) |
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k">if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = b">true; |
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k">if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = b">true; |
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RLGL.ExtSupported.computeShader = ">GLAD_GL_ARB_compute_shader; |
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RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; |
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#endif |
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#if !defined(__APPLE__) |
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#if defined(__APPLE__) |
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// Apple provides its own extension macros |
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RLGL.ExtSupported.texCompDXT = GL_EXT_texture_compression_s3tc; |
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#else |
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// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans |
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if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT |
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if (GLAD_GL_ARB_ES3_compatibility) RLGL.ExtSupported.texCompETC2 = true; // Texture compression: ETC2/EAC |
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RLGL.ExtSupported.texCompDXT = ">GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT |
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RLGL.ExtSupported.texCompETC2 = ">GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC |
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#endif |
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#endif // GRAPHICS_API_OPENGL_33 |
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