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Enable DXT compression on __APPLE__ targets (#2694)

pull/2696/head
Nikolas 2 years ago
committed by GitHub
parent
commit
a12ddacb7b
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 8 additions and 5 deletions
  1. +8
    -5
      src/rlgl.h

+ 8
- 5
src/rlgl.h View File

@ -2029,13 +2029,16 @@ void rlLoadExtensions(void *loader)
RLGL.ExtSupported.texAnisoFilter = true;
RLGL.ExtSupported.texMirrorClamp = true;
#if defined(GRAPHICS_API_OPENGL_43)
k">if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = b">true;
k">if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = b">true;
RLGL.ExtSupported.computeShader = ">GLAD_GL_ARB_compute_shader;
RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object;
#endif
#if !defined(__APPLE__)
#if defined(__APPLE__)
// Apple provides its own extension macros
RLGL.ExtSupported.texCompDXT = GL_EXT_texture_compression_s3tc;
#else
// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT
if (GLAD_GL_ARB_ES3_compatibility) RLGL.ExtSupported.texCompETC2 = true; // Texture compression: ETC2/EAC
RLGL.ExtSupported.texCompDXT = ">GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT
RLGL.ExtSupported.texCompETC2 = ">GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC
#endif
#endif // GRAPHICS_API_OPENGL_33

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