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			@ -248,9 +248,9 @@ typedef Texture TextureCubemap; | 
			
		
		
	
		
			
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			// RenderTexture type, for texture rendering | 
			
		
		
	
		
			
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			typedef struct RenderTexture { | 
			
		
		
	
		
			
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			    unsigned int id;        // OpenGL Framebuffer Object (FBO) id | 
			
		
		
	
		
			
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			    Texture texture;      // Color buffer attachment texture | 
			
		
		
	
		
			
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			    Texture depth;        // Depth buffer attachment texture | 
			
		
		
	
		
			
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			    unsigned int id;        // OpenGL framebuffer object id | 
			
		
		
	
		
			
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			    Texture texture;        // Color buffer attachment texture | 
			
		
		
	
		
			
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			    Texture depth;          // Depth buffer attachment texture | 
			
		
		
	
		
			
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			} RenderTexture; | 
			
		
		
	
		
			
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			// RenderTexture2D type, same as RenderTexture | 
			
		
		
	
	
		
			
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			@ -258,12 +258,12 @@ typedef RenderTexture RenderTexture2D; | 
			
		
		
	
		
			
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			// N-Patch layout info | 
			
		
		
	
		
			
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			typedef struct NPatchInfo { | 
			
		
		
	
		
			
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			    Rectangle source;   // Region in the texture | 
			
		
		
	
		
			
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			    int left;              // left border offset | 
			
		
		
	
		
			
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			    int top;               // top border offset | 
			
		
		
	
		
			
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			    int right;             // right border offset | 
			
		
		
	
		
			
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			    int bottom;            // bottom border offset | 
			
		
		
	
		
			
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			    int type;              // layout of the n-patch: 3x3, 1x3 or 3x1 | 
			
		
		
	
		
			
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			    Rectangle source;       // Texture source rectangle | 
			
		
		
	
		
			
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			    int left;               // Left border offset | 
			
		
		
	
		
			
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			    int top;                // Top border offset | 
			
		
		
	
		
			
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			    int right;              // Right border offset | 
			
		
		
	
		
			
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			    int bottom;             // Bottom border offset | 
			
		
		
	
		
			
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			    int layout;             // Layout of the n-patch: 3x3, 1x3 or 3x1 | 
			
		
		
	
		
			
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			} NPatchInfo; | 
			
		
		
	
		
			
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			// Font character info | 
			
		
		
	
	
		
			
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			@ -293,7 +293,7 @@ typedef struct Camera3D { | 
			
		
		
	
		
			
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			    Vector3 target;         // Camera target it looks-at | 
			
		
		
	
		
			
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			    Vector3 up;             // Camera up vector (rotation over its axis) | 
			
		
		
	
		
			
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			    float fovy;             // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic | 
			
		
		
	
		
			
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			    int type;               // Camera ">typelass="p">, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC | 
			
		
		
	
		
			
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			    int type;               // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC | 
			
		
		
	
		
			
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			} Camera3D; | 
			
		
		
	
		
			
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			typedef Camera3D Camera;    // Camera type fallback, defaults to Camera3D | 
			
		
		
	
	
		
			
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			@ -482,9 +482,9 @@ typedef enum { | 
			
		
		
	
		
			
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			    FLAG_WINDOW_HIGHDPI     = 0x00002000,   // Set to support HighDPI | 
			
		
		
	
		
			
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			    FLAG_MSAA_4X_HINT       = 0x00000020,   // Set to try enabling MSAA 4X | 
			
		
		
	
		
			
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			    FLAG_INTERLACED_HINT    = 0x00010000    // Set to try enabling interlaced video format (for V3D) | 
			
		
		
	
		
			
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			} ConfigFlag; | 
			
		
		
	
		
			
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			} ConfigFlags; | 
			
		
		
	
		
			
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			// Trace log type | 
			
		
		
	
		
			
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			// Trace log level | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    LOG_ALL = 0,        // Display all logs | 
			
		
		
	
		
			
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			    LOG_TRACE, | 
			
		
		
	
	
		
			
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			@ -494,7 +494,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    LOG_ERROR, | 
			
		
		
	
		
			
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			    LOG_FATAL, | 
			
		
		
	
		
			
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			    LOG_NONE            // Disable logging | 
			
		
		
	
		
			
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			} TraceLogType; | 
			
		
		
	
		
			
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			} TraceLogLevel; | 
			
		
		
	
		
			
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			// Keyboard keys (US keyboard layout) | 
			
		
		
	
		
			
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			// NOTE: Use GetKeyPressed() to allow redefining | 
			
		
		
	
	
		
			
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			@ -609,16 +609,13 @@ typedef enum { | 
			
		
		
	
		
			
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			    KEY_KP_SUBTRACT     = 333, | 
			
		
		
	
		
			
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			    KEY_KP_ADD          = 334, | 
			
		
		
	
		
			
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			    KEY_KP_ENTER        = 335, | 
			
		
		
	
		
			
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			    KEY_KP_EQUAL        = 336 | 
			
		
		
	
		
			
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			} KeyboardKey; | 
			
		
		
	
		
			
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			// Android buttons | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    KEY_KP_EQUAL        = 336, | 
			
		
		
	
		
			
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			    // Android key buttons | 
			
		
		
	
		
			
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			    KEY_BACK            = 4, | 
			
		
		
	
		
			
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			    KEY_MENU            = 82, | 
			
		
		
	
		
			
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			    KEY_VOLUME_UP       = 24, | 
			
		
		
	
		
			
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			    KEY_VOLUME_DOWN     = 25 | 
			
		
		
	
		
			
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			} AndroidButton; | 
			
		
		
	
		
			
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			} KeyboardKey; | 
			
		
		
	
		
			
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			// Mouse buttons | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
	
		
			
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			@ -627,7 +624,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    MOUSE_MIDDLE_BUTTON = 2 | 
			
		
		
	
		
			
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			} MouseButton; | 
			
		
		
	
		
			
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			// Mouse cursor types | 
			
		
		
	
		
			
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			// Mouse cursor | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    MOUSE_CURSOR_DEFAULT       = 0, | 
			
		
		
	
		
			
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			    MOUSE_CURSOR_ARROW         = 1, | 
			
		
		
	
	
		
			
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			@ -701,7 +698,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    GAMEPAD_AXIS_RIGHT_TRIGGER = 5      // [1..-1] (pressure-level) | 
			
		
		
	
		
			
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			} GamepadAxis; | 
			
		
		
	
		
			
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			// Shader location points | 
			
		
		
	
		
			
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			// Shader location index | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_POSITION = 0, | 
			
		
		
	
		
			
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			    SHADER_LOC_VERTEX_TEXCOORD01, | 
			
		
		
	
	
		
			
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			@ -733,7 +730,7 @@ typedef enum { | 
			
		
		
	
		
			
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			#define SHADER_LOC_MAP_DIFFUSE      SHADER_LOC_MAP_ALBEDO | 
			
		
		
	
		
			
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			#define SHADER_LOC_MAP_SPECULAR     SHADER_LOC_MAP_METALNESS | 
			
		
		
	
		
			
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			// Shader uniform data types | 
			
		
		
	
		
			
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			// Shader uniform data type | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_FLOAT = 0, | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_VEC2, | 
			
		
		
	
	
		
			
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			@ -746,7 +743,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    SHADER_UNIFORM_SAMPLER2D | 
			
		
		
	
		
			
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			} ShaderUniformDataType; | 
			
		
		
	
		
			
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			// Material maps | 
			
		
		
	
		
			
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			// Material mapspan> index | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    MATERIAL_MAP_ALBEDO    = 0,       // MATERIAL_MAP_DIFFUSE | 
			
		
		
	
		
			
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			    MATERIAL_MAP_METALNESS = 1,       // MATERIAL_MAP_SPECULAR | 
			
		
		
	
	
		
			
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			@ -759,7 +756,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    MATERIAL_MAP_CUBEMAP,             // NOTE: Uses GL_TEXTURE_CUBE_MAP | 
			
		
		
	
		
			
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			    MATERIAL_MAP_IRRADIANCE,          // NOTE: Uses GL_TEXTURE_CUBE_MAP | 
			
		
		
	
		
			
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			    MATERIAL_MAP_PREFILTER            // NOTE: Uses GL_TEXTURE_CUBE_MAP | 
			
		
		
	
		
			
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			} MaterialMapType; | 
			
		
		
	
		
			
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			} MaterialMapIndex; | 
			
		
		
	
		
			
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			#define MATERIAL_MAP_DIFFUSE      MATERIAL_MAP_ALBEDO | 
			
		
		
	
		
			
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			#define MATERIAL_MAP_SPECULAR     MATERIAL_MAP_METALNESS | 
			
		
		
	
	
		
			
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			@ -800,7 +797,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    TEXTURE_FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x | 
			
		
		
	
		
			
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			    TEXTURE_FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x | 
			
		
		
	
		
			
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			    TEXTURE_FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x | 
			
		
		
	
		
			
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			} TextureFilterMode; | 
			
		
		
	
		
			
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			} TextureFilter; | 
			
		
		
	
		
			
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			// Texture parameters: wrap mode | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
	
		
			
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			@ -808,7 +805,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_CLAMP,             // Clamps texture to edge pixel in tiled mode | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_MIRROR_REPEAT,     // Mirrors and repeats the texture in tiled mode | 
			
		
		
	
		
			
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			    TEXTURE_WRAP_MIRROR_CLAMP       // Mirrors and clamps to border the texture in tiled mode | 
			
		
		
	
		
			
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			} TextureWrapMode; | 
			
		
		
	
		
			
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			} TextureWrap; | 
			
		
		
	
		
			
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			// Cubemap layouts | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
	
		
			
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			@ -818,7 +815,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR,    // Layout is defined by a 3x4 cross with cubemap faces | 
			
		
		
	
		
			
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			    CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE,    // Layout is defined by a 4x3 cross with cubemap faces | 
			
		
		
	
		
			
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			    CUBEMAP_LAYOUT_PANORAMA                // Layout is defined by a panorama image (equirectangular map) | 
			
		
		
	
		
			
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			} CubemapLayoutType; | 
			
		
		
	
		
			
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			} CubemapLayout; | 
			
		
		
	
		
			
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			// Font type, defines generation method | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
	
		
			
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			@ -837,7 +834,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    BLEND_CUSTOM            // Belnd textures using custom src/dst factors (use rlSetBlendMode()) | 
			
		
		
	
		
			
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			} BlendMode; | 
			
		
		
	
		
			
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			// Gestures type | 
			
		
		
	
		
			
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			// Gestures | 
			
		
		
	
		
			
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			// NOTE: It could be used as flags to enable only some gestures | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    GESTURE_NONE        = 0, | 
			
		
		
	
	
		
			
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			@ -851,7 +848,7 @@ typedef enum { | 
			
		
		
	
		
			
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			    GESTURE_SWIPE_DOWN  = 128, | 
			
		
		
	
		
			
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			    GESTURE_PINCH_IN    = 256, | 
			
		
		
	
		
			
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			    GESTURE_PINCH_OUT   = 512 | 
			
		
		
	
		
			
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			} GestureType; | 
			
		
		
	
		
			
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			} Gestures; | 
			
		
		
	
		
			
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			// Camera system modes | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
	
		
			
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			@ -862,22 +859,22 @@ typedef enum { | 
			
		
		
	
		
			
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			    CAMERA_THIRD_PERSON | 
			
		
		
	
		
			
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			} CameraMode; | 
			
		
		
	
		
			
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			// Camera projection modes | 
			
		
		
	
		
			
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			// Camera projection | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    CAMERA_PERSPECTIVE = 0, | 
			
		
		
	
		
			
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			    CAMERA_ORTHOGRAPHIC | 
			
		
		
	
		
			
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			} CameraType; | 
			
		
		
	
		
			
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			} CameraProjection; | 
			
		
		
	
		
			
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			// N-patch types | 
			
		
		
	
		
			
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			// N-patch layout | 
			
		
		
	
		
			
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			typedef enum { | 
			
		
		
	
		
			
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			    NPATCH_NINE_PATCH = 0,          // Npatch ">defined by 3x3 tiles | 
			
		
		
	
		
			
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			    NPATCH_THREE_PATCH_VERTICAL,    // Npatch ">defined by 1x3 tiles | 
			
		
		
	
		
			
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			    NPATCH_THREE_PATCH_HORIZONTAL   // Npatch ">defined by 3x1 tiles | 
			
		
		
	
		
			
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			} NPatchType; | 
			
		
		
	
		
			
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			    NPATCH_NINE_PATCH = 0,          // Npatch l">layout: 3x3 tiles | 
			
		
		
	
		
			
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			    NPATCH_THREE_PATCH_VERTICAL,    // Npatch l">layout: 1x3 tiles | 
			
		
		
	
		
			
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			    NPATCH_THREE_PATCH_HORIZONTAL   // Npatch l">layout: 3x1 tiles | 
			
		
		
	
		
			
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			} NPatchLayout; | 
			
		
		
	
		
			
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			// Callbacks to hook some internal functions | 
			
		
		
	
		
			
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			// WARNING: This callbacks are intended for advance users | 
			
		
		
	
		
			
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			typedef void (*TraceLogCallback)(int logType, const char *text, va_list args);  // Logging: Redirect trace log messages | 
			
		
		
	
		
			
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			typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args);  // Logging: Redirect trace log messages | 
			
		
		
	
		
			
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			typedef unsigned char* (*LoadFileDataCallback)(const char* fileName, unsigned int* bytesRead);      // FileIO: Load binary data | 
			
		
		
	
		
			
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			typedef void (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite);  // FileIO: Save binary data | 
			
		
		
	
		
			
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			typedef char *(*LoadFileTextCallback)(const char* fileName);                // FileIO: Load text data | 
			
		
		
	
	
		
			
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			@ -979,8 +976,8 @@ RLAPI int GetRandomValue(int min, int max);                       // Returns a r | 
			
		
		
	
		
			
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			RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (filename extension defines format) | 
			
		
		
	
		
			
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			RLAPI void SetConfigFlags(unsigned int flags);                    // Setup init configuration flags (view FLAGS) | 
			
		
		
	
		
			
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			RLAPI void TraceLog(int logType, const char *text, ...);          // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR) | 
			
		
		
	
		
			
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			RLAPI void SetTraceLogLevel(int logType);                         // Set the current threshold (minimum) log level | 
			
		
		
	
		
			
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			RLAPI void TraceLog(int logLevel, const char *text, ...);          // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR) | 
			
		
		
	
		
			
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			RLAPI void SetTraceLogLevel(int logLevel);                         // Set the current threshold (minimum) log level | 
			
		
		
	
		
			
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			RLAPI void *MemAlloc(int size);                                   // Internal memory allocator | 
			
		
		
	
		
			
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			RLAPI void *MemRealloc(void *ptr, int size);                      // Internal memory reallocator | 
			
		
		
	
		
			
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			RLAPI void MemFree(void *ptr);                                    // Internal memory free | 
			
		
		
	
	
		
			
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			@ -1075,7 +1072,7 @@ RLAPI Vector2 GetTouchPosition(int index);                    // Returns touch p | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			// Gestures and Touch Handling Functions (Module: gestures) | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			RLAPI void SetGesturesEnabled(unsigned int gestureFlags);     // Enable a set of gestures using flags | 
			
		
		
	
		
			
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			RLAPI void SetGesturesEnabled(unsigned int flags);     // Enable a set of gestures using flags | 
			
		
		
	
		
			
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			RLAPI bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected | 
			
		
		
	
		
			
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			RLAPI int GetGestureDetected(void);                           // Get latest detected gesture | 
			
		
		
	
		
			
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			RLAPI int GetTouchPointsCount(void);                          // Get touch points count | 
			
		
		
	
	
		
			
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			@ -1225,7 +1222,7 @@ RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 posi | 
			
		
		
	
		
			
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			// NOTE: These functions require GPU access | 
			
		
		
	
		
			
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			RLAPI Texture2D LoadTexture(const char *fileName);                                                       // Load texture from file into GPU memory (VRAM) | 
			
		
		
	
		
			
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			RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data | 
			
		
		
	
		
			
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			RLAPI TextureCubemap LoadTextureCubemap(Image image, int layoutType);                                    // Load cubemap from image, multiple image cubemap layouts supported | 
			
		
		
	
		
			
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			RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);                                    // Load cubemap from image, multiple image cubemap layouts supported | 
			
		
		
	
		
			
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			RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer) | 
			
		
		
	
		
			
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			RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM) | 
			
		
		
	
		
			
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			RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM) | 
			
		
		
	
	
		
			
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			@ -1236,8 +1233,8 @@ RLAPI Image GetScreenData(void); | 
			
		
		
	
		
			
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			// Texture configuration functions | 
			
		
		
	
		
			
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			RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture | 
			
		
		
	
		
			
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			RLAPI void SetTextureFilter(Texture2D texture, int filterMode);                                          // Set texture scaling filter mode | 
			
		
		
	
		
			
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			RLAPI void SetTextureWrap(Texture2D texture, int wrapMode);                                              // Set texture wrapping mode | 
			
		
		
	
		
			
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			RLAPI void SetTextureFilter(Texture2D texture, int filter);                                          // Set texture scaling filter mode | 
			
		
		
	
		
			
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			RLAPI void SetTextureWrap(Texture2D texture, int wrap);                                              // Set texture wrapping mode | 
			
		
		
	
		
			
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			// Texture drawing functions | 
			
		
		
	
		
			
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			RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D | 
			
		
		
	
	
		
			
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			@ -1429,10 +1426,10 @@ RLAPI void SetShapesTexture(Texture2D texture, Rectangle source);         // Def | 
			
		
		
	
		
			
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			// Shader configuration functions | 
			
		
		
	
		
			
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			RLAPI int GetShaderLocation(Shader shader, const char *uniformName);      // Get shader uniform location | 
			
		
		
	
		
			
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			RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location | 
			
		
		
	
		
			
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			RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType);               // Set shader uniform value | 
			
		
		
	
		
			
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			RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count);   // Set shader uniform value vector | 
			
		
		
	
		
			
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			RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);         // Set shader uniform value (matrix 4x4) | 
			
		
		
	
		
			
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			RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture | 
			
		
		
	
		
			
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			RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);               // Set shader uniform value | 
			
		
		
	
		
			
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			RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);   // Set shader uniform value vector | 
			
		
		
	
		
			
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			RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);         // Set shader uniform value (matrix 4x4) | 
			
		
		
	
		
			
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			RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture | 
			
		
		
	
		
			
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			RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix) | 
			
		
		
	
		
			
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			RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix) | 
			
		
		
	
		
			
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			RLAPI Matrix GetMatrixModelview(void);                                    // Get internal modelview matrix | 
			
		
		
	
	
		
			
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