Просмотр исходного кода

Reviewed models and examples

pull/565/head
Ray 6 лет назад
Родитель
Сommit
a1d9c33995
29 измененных файлов: 42 добавлений и 493 удалений
  1. +12
    -7
      examples/models/models_mesh_picking.c
  2. Двоичные данные
      examples/models/models_mesh_picking.png
  3. +5
    -5
      examples/models/models_obj_loading.c
  4. +0
    -0
      examples/models/resources/models/bridge.obj
  5. +0
    -0
      examples/models/resources/models/bridge_diffuse.png
  6. +0
    -0
      examples/models/resources/models/castle.obj
  7. +0
    -0
      examples/models/resources/models/castle_diffuse.png
  8. +0
    -0
      examples/models/resources/models/house.obj
  9. +0
    -0
      examples/models/resources/models/house_diffuse.png
  10. +0
    -0
      examples/models/resources/models/market.obj
  11. +0
    -0
      examples/models/resources/models/market_diffuse.png
  12. +0
    -0
      examples/models/resources/models/turret.obj
  13. +0
    -0
      examples/models/resources/models/turret_diffuse.png
  14. +0
    -0
      examples/models/resources/models/well.obj
  15. +0
    -0
      examples/models/resources/models/well_diffuse.png
  16. +0
    -456
      examples/models/resources/tower.obj
  17. Двоичные данные
      examples/models/resources/tower.png
  18. +0
    -0
      examples/shaders/resources/models/barracks.obj
  19. +0
    -0
      examples/shaders/resources/models/barracks_diffuse.png
  20. +0
    -0
      examples/shaders/resources/models/church.obj
  21. +0
    -0
      examples/shaders/resources/models/church_diffuse.png
  22. +0
    -0
      examples/shaders/resources/models/watermill.obj
  23. +0
    -0
      examples/shaders/resources/models/watermill_diffuse.png
  24. +8
    -8
      examples/shaders/shaders_custom_uniform.c
  25. Двоичные данные
      examples/shaders/shaders_custom_uniform.png
  26. +9
    -9
      examples/shaders/shaders_model_shader.c
  27. Двоичные данные
      examples/shaders/shaders_model_shader.png
  28. +8
    -8
      examples/shaders/shaders_postprocessing.c
  29. Двоичные данные
      examples/shaders/shaders_postprocessing.png

+ 12
- 7
examples/models/models_mesh_picking.c Просмотреть файл

@ -26,17 +26,17 @@ int main()
// Define the camera to look into our 3d world
Camera camera;
camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Ray ray; // Picking ray
Model tower = LoadModel("resources/tower.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/tower.png"); // Load model texture
tower.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture
tower.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
BoundingBox towerBBox = MeshBoundingBox(tower.mesh); // Get mesh bounding box
@ -103,6 +103,7 @@ int main()
hitMeshBBox = true;
// Check ray collision against model
// NOTE: It considers model.transform matrix!
meshHitInfo = GetCollisionRayModel(ray, &tower);
if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
@ -124,7 +125,9 @@ int main()
BeginMode3D(camera);
// Draw the tower
DrawModel(tower, towerPos, 1.0, WHITE);
// WARNING: If scale is different than 1.0f,
// not considered by GetCollisionRayModel()
DrawModel(tower, towerPos, 1.0f, WHITE);
// Draw the test triangle
DrawLine3D(ta, tb, PURPLE);
@ -150,7 +153,7 @@ int main()
DrawRay(ray, MAROON);
DrawGrid(100, 1.0f);
DrawGrid(10, 10.0f);
EndMode3D();
@ -177,6 +180,8 @@ int main()
}
DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);

Двоичные данные
examples/models/models_mesh_picking.png Просмотреть файл

До После
Ширина: 800  |  Высота: 450  |  Размер: 96 KiB Ширина: 800  |  Высота: 450  |  Размер: 136 KiB

+ 5
- 5
examples/models/models_obj_loading.c Просмотреть файл

@ -28,9 +28,9 @@ int main()
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@ -52,7 +52,7 @@ int main()
BeginMode3D(camera);
DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture
DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
@ -71,7 +71,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
UnloadModel(dwarf); // Unload model
UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

examples/models/resources/medieval/bridge.obj → examples/models/resources/models/bridge.obj Просмотреть файл


examples/models/resources/medieval/bridge_diffuse.png → examples/models/resources/models/bridge_diffuse.png Просмотреть файл


examples/models/resources/medieval/castle.obj → examples/models/resources/models/castle.obj Просмотреть файл


examples/models/resources/medieval/castle_diffuse.png → examples/models/resources/models/castle_diffuse.png Просмотреть файл


examples/models/resources/medieval/house.obj → examples/models/resources/models/house.obj Просмотреть файл


examples/models/resources/medieval/house_diffuse.png → examples/models/resources/models/house_diffuse.png Просмотреть файл


examples/models/resources/medieval/market.obj → examples/models/resources/models/market.obj Просмотреть файл


examples/models/resources/medieval/market_diffuse.png → examples/models/resources/models/market_diffuse.png Просмотреть файл


examples/models/resources/medieval/turret.obj → examples/models/resources/models/turret.obj Просмотреть файл


examples/models/resources/medieval/turret_diffuse.png → examples/models/resources/models/turret_diffuse.png Просмотреть файл


examples/models/resources/medieval/well.obj → examples/models/resources/models/well.obj Просмотреть файл


examples/models/resources/medieval/well_diffuse.png → examples/models/resources/models/well_diffuse.png Просмотреть файл


+ 0
- 456
examples/models/resources/tower.obj Просмотреть файл

@ -1,456 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'lowpoly-tower.blend'
# www.blender.org
o Grid
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s off
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f 56/89/57 37/77/57 36/90/57
f 55/91/58 61/81/58 56/89/58
f 54/92/59 60/80/59 55/91/59
f 79/93/60 58/84/60 80/86/60
f 52/94/61 58/88/61 53/95/61
f 76/96/62 36/90/62 41/97/62
f 75/98/63 56/89/63 76/96/63
f 75/98/64 54/92/64 55/91/64
f 73/99/65 79/93/65 83/100/65
f 73/101/66 52/94/66 53/95/66
f 71/102/67 41/97/67 40/103/67
f 70/104/68 76/96/68 71/102/68
f 70/104/69 74/105/69 75/98/69
f 68/106/70 83/100/70 82/107/70
f 67/108/71 73/101/71 68/109/71
f 51/110/72 40/103/72 35/111/72
f 50/112/73 71/102/73 51/110/73
f 49/113/74 70/104/74 50/112/74
f 78/114/75 68/106/75 82/107/75
f 47/115/76 68/109/76 48/116/76
f 42/65/77 35/111/77 33/66/77
f 43/70/78 51/110/78 42/65/78
f 44/69/79 50/112/79 43/70/79
f 45/72/80 78/114/80 77/73/80
f 46/117/81 48/116/81 45/75/81
f 44/69/82 78/114/82 49/113/82
f 49/113/83 82/107/83 69/118/83
f 82/107/84 74/105/84 69/118/84
f 83/100/85 54/92/85 74/105/85
f 79/93/86 59/119/86 54/92/86
f 80/86/87 64/82/87 59/119/87
f 64/120/88 77/73/88 44/69/88
f 35/12/89 40/62/89 25/13/89
f 7/2/90 36/32/90 37/15/90
f 35/12/91 26/14/91 17/19/91
f 25/13/92 40/62/92 39/29/92
f 38/30/93 16/23/93 12/10/93
f 8/5/94 41/63/94 36/32/94
f 38/30/95 33/20/95 17/19/95
f 26/34/31 25/38/31 13/37/31
f 22/40/33 32/52/33 31/41/33
f 6/43/34 11/47/34 28/44/34
f 15/46/34 29/50/34 28/44/34
f 21/42/35 31/41/35 30/48/35
f 20/49/36 30/48/36 29/50/36
f 39/29/96 41/63/96 8/5/96
f 38/64/47 66/68/47 42/65/47
f 65/67/48 43/70/48 42/65/48
f 65/67/49 64/120/49 44/69/49
f 81/71/50 63/121/50 45/72/50
f 62/74/51 46/117/51 45/75/51
f 37/77/52 61/81/52 66/78/52
f 60/80/53 65/83/53 66/78/53
f 60/80/54 59/119/54 64/82/54
f 58/84/55 63/122/55 81/85/55
f 57/87/56 62/74/56 63/76/56
f 56/89/57 61/81/57 37/77/57
f 55/91/58 60/80/58 61/81/58
f 54/92/59 59/119/59 60/80/59
f 79/93/60 53/123/60 58/84/60
f 52/94/61 57/87/61 58/88/61
f 76/96/62 56/89/62 36/90/62
f 75/98/63 55/91/63 56/89/63
f 75/98/64 74/105/64 54/92/64
f 73/99/65 53/123/65 79/93/65
f 73/101/66 72/124/66 52/94/66
f 71/102/67 76/96/67 41/97/67
f 70/104/68 75/98/68 76/96/68
f 70/104/69 69/118/69 74/105/69
f 68/106/70 73/99/70 83/100/70
f 67/108/71 72/124/71 73/101/71
f 51/110/72 71/102/72 40/103/72
f 50/112/73 70/104/73 71/102/73
f 49/113/74 69/118/74 70/104/74
f 78/114/75 48/125/75 68/106/75
f 47/115/76 67/108/76 68/109/76
f 42/65/77 51/110/77 35/111/77
f 43/70/78 50/112/78 51/110/78
f 44/69/79 49/113/79 50/112/79
f 45/72/80 48/125/80 78/114/80
f 46/117/81 47/115/81 48/116/81
f 44/69/82 77/73/82 78/114/82
f 49/113/83 78/114/83 82/107/83
f 82/107/84 83/100/84 74/105/84
f 83/100/85 79/93/85 54/92/85
f 79/93/86 80/86/86 59/119/86
f 80/86/87 81/85/87 64/82/87
f 64/120/88 81/71/88 77/73/88

Двоичные данные
examples/models/resources/tower.png Просмотреть файл

До После
Ширина: 128  |  Высота: 128  |  Размер: 24 KiB

examples/models/resources/medieval/barracks.obj → examples/shaders/resources/models/barracks.obj Просмотреть файл


examples/models/resources/medieval/barracks_diffuse.png → examples/shaders/resources/models/barracks_diffuse.png Просмотреть файл


examples/models/resources/medieval/church.obj → examples/shaders/resources/models/church.obj Просмотреть файл


examples/models/resources/medieval/church_diffuse.png → examples/shaders/resources/models/church_diffuse.png Просмотреть файл


examples/models/resources/medieval/watermill.obj → examples/shaders/resources/models/watermill.obj Просмотреть файл


examples/models/resources/medieval/watermill_diffuse.png → examples/shaders/resources/models/watermill_diffuse.png Просмотреть файл


+ 8
- 8
examples/shaders/shaders_custom_uniform.c Просмотреть файл

@ -31,15 +31,15 @@ int main()
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
camera.position = (Vector3){ 8.0f, 8.0f, 8.0f };
camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f;
camera.type = CAMERA_PERSPECTIVE;
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
Model model = LoadModel("resources/models/barracks.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/barracks_diffuse.png"); // Load model texture (diffuse map)
model.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
@ -87,7 +87,7 @@ int main()
BeginMode3D(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
DrawModel(model, position, 0.5f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
@ -104,8 +104,8 @@ int main()
EndShaderMode();
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawText("(c) Barracks 3D model by Alberto Cano", screenWidth - 220, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);
EndDrawing();
@ -116,7 +116,7 @@ int main()
//--------------------------------------------------------------------------------------
UnloadShader(shader); // Unload shader
UnloadTexture(texture); // Unload texture
UnloadModel(dwarf); // Unload model
UnloadModel(model); // Unload model
UnloadRenderTexture(target); // Unload render texture
CloseWindow(); // Close window and OpenGL context

Двоичные данные
examples/shaders/shaders_custom_uniform.png Просмотреть файл

До После
Ширина: 800  |  Высота: 450  |  Размер: 252 KiB Ширина: 800  |  Высота: 450  |  Размер: 324 KiB

+ 9
- 9
examples/shaders/shaders_model_shader.c Просмотреть файл

@ -31,19 +31,19 @@ int main()
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
camera.position = (Vector3){ 4.0f, 4.0f, 4.0f };
camera.target = (Vector3){ 0.0f, 1.0f, -1.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f;
camera.type = CAMERA_PERSPECTIVE;
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
Model model = LoadModel("resources/models/watermill.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/watermill_diffuse.png"); // Load model texture
Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
"resources/shaders/glsl330/grayscale.fs"); // Load model shader
dwarf.material.shader = shader; // Set shader effect to 3d model
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
model.material.shader = shader; // Set shader effect to 3d model
model.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
@ -68,13 +68,13 @@ int main()
BeginMode3D(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
EndMode3D();
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawText("(c) Watermill 3D model by Alberto Cano", screenWidth - 210, screenHeight - 20, 10, GRAY);
DrawText(FormatText("Camera position: (%.2f, %.2f, %.2f)", camera.position.x, camera.position.y, camera.position.z), 600, 20, 10, BLACK);
DrawText(FormatText("Camera target: (%.2f, %.2f, %.2f)", camera.target.x, camera.target.y, camera.target.z), 600, 40, 10, GRAY);
@ -89,7 +89,7 @@ int main()
//--------------------------------------------------------------------------------------
UnloadShader(shader); // Unload shader
UnloadTexture(texture); // Unload texture
UnloadModel(dwarf); // Unload model
UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

Двоичные данные
examples/shaders/shaders_model_shader.png Просмотреть файл

До После
Ширина: 800  |  Высота: 450  |  Размер: 139 KiB Ширина: 800  |  Высота: 450  |  Размер: 214 KiB

+ 8
- 8
examples/shaders/shaders_postprocessing.c Просмотреть файл

@ -70,13 +70,13 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader");
// Define the camera to look into our 3d world
Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Camera camera = {{ 2.0f, 3.0f, 2.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
Model model = LoadModel("resources/models/church.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/models/church_diffuse.png"); // Load model texture (diffuse map)
model.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
// Load all postpro shaders
// NOTE 1: All postpro shader use the base vertex shader (DEFAULT_VERTEX_SHADER)
@ -132,7 +132,7 @@ int main()
BeginMode3D(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
DrawModel(model, position, 0.1f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
@ -150,7 +150,7 @@ int main()
DrawRectangle(0, 9, 580, 30, Fade(LIGHTGRAY, 0.7f));
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, DARKGRAY);
DrawText("(c) Church 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawText("CURRENT POSTPRO SHADER:", 10, 15, 20, BLACK);
DrawText(postproShaderText[currentShader], 330, 15, 20, RED);
@ -169,7 +169,7 @@ int main()
for (int i = 0; i < MAX_POSTPRO_SHADERS; i++) UnloadShader(shaders[i]);
UnloadTexture(texture); // Unload texture
UnloadModel(dwarf); // Unload model
UnloadModel(model); // Unload model
UnloadRenderTexture(target); // Unload render texture
CloseWindow(); // Close window and OpenGL context

Двоичные данные
examples/shaders/shaders_postprocessing.png Просмотреть файл

До После
Ширина: 800  |  Высота: 450  |  Размер: 189 KiB Ширина: 800  |  Высота: 450  |  Размер: 139 KiB

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