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Corrected issue with multichannel on CloseAudioDevice()

pull/1262/head
raysan5 5 vuotta sitten
vanhempi
commit
a2955bc5b3
1 muutettua tiedostoa jossa 3 lisäystä ja 6 poistoa
  1. +3
    -6
      src/raudio.c

+ 3
- 6
src/raudio.c Näytä tiedosto

@ -491,7 +491,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
return NULL; return NULL;
} }
audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
k">if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
// Audio data runs through a format converter // Audio data runs through a format converter
ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO_DEVICE_SAMPLE_RATE); ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO_DEVICE_SAMPLE_RATE);
@ -1798,6 +1798,7 @@ static void InitAudioBufferPool(void)
// Dummy buffers // Dummy buffers
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
{ {
// WARNING: An empty audioBuffer is created (data = 0)
AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC); AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO_DEVICE_SAMPLE_RATE, 0, AUDIO_BUFFER_USAGE_STATIC);
} }
@ -1808,11 +1809,7 @@ static void InitAudioBufferPool(void)
// Close the audio buffers pool // Close the audio buffers pool
static void CloseAudioBufferPool(void) static void CloseAudioBufferPool(void)
{ {
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
{
RL_FREE(AUDIO.MultiChannel.pool[i]->data);
RL_FREE(AUDIO.MultiChannel.pool[i]);
}
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) RL_FREE(AUDIO.MultiChannel.pool[i]);
} }
#if defined(SUPPORT_FILEFORMAT_WAV) #if defined(SUPPORT_FILEFORMAT_WAV)

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