From a2f6ae6796bc4e341ec16c014c1c106a95a6270d Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Thu, 14 Nov 2024 23:25:09 -0800 Subject: [PATCH] Fix warnings in examples (#4492) Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project Add core_input_virtual_controls.vcxproj back into sln file --- examples/core/core_input_gamepad.c | 10 +- examples/core/core_input_virtual_controls.c | 28 +- examples/shapes/shapes_rectangle_advanced.c | 16 +- .../core_input_virtual_controls.vcxproj | 390 ++++++++++++++++++ .../shapes_rectangle_advanced.vcxproj | 4 +- projects/VS2022/raylib.sln | 55 ++- 6 files changed, 455 insertions(+), 48 deletions(-) create mode 100644 projects/VS2022/examples/core_input_virtual_controls.vcxproj diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index 538e1c38..f9310fdc 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -196,7 +196,7 @@ int main(void) { // Draw background: generic - DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 0.0f, DARKGRAY); + DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 16, DARKGRAY); // Draw buttons: basic DrawCircle(365, 170, 12, RAYWHITE); @@ -225,10 +225,10 @@ int main(void) if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(217 + 54, 176, 30, 25, RED); // Draw buttons: left-right back - DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 0.0f, DARKGRAY); - DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 0.0f, DARKGRAY); - if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 0.0f, RED); - if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 0.0f, RED); + DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, DARKGRAY); + DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, DARKGRAY); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, RED); + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, RED); // Draw axis: left joystick Color leftGamepadColor = BLACK; diff --git a/examples/core/core_input_virtual_controls.c b/examples/core/core_input_virtual_controls.c index 2d2b91e6..bbbad208 100644 --- a/examples/core/core_input_virtual_controls.c +++ b/examples/core/core_input_virtual_controls.c @@ -29,19 +29,19 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [core] example - input virtual controls"); - const int dpadX = 90; - const int dpadY = 300; - const int dpadRad = 25;//radius of each pad + const float dpadX = 90; + const float dpadY = 300; + const float dpadRad = 25.0f;//radius of each pad Color dpadColor = BLUE; int dpadKeydown = -1;//-1 if not down, else 0,1,2,3 const float dpadCollider[4][2]= // collider array with x,y position { - {dpadX,dpadY-dpadRad*1.5},//up - {dpadX-dpadRad*1.5,dpadY},//left - {dpadX+dpadRad*1.5,dpadY},//right - {dpadX,dpadY+dpadRad*1.5}//down + {dpadX,dpadY-dpadRad*1.5f},//up + {dpadX-dpadRad*1.5f,dpadY},//left + {dpadX+dpadRad*1.5f,dpadY},//right + {dpadX,dpadY+dpadRad*1.5f}//down }; const char dpadLabel[4]="XYBA";//label of Dpad @@ -57,8 +57,8 @@ int main(void) // Update //-------------------------------------------------------------------------- dpadKeydown = -1; //reset - float inputX=0; - float inputY=0; + int inputX = 0; + int inputY = 0; if(GetTouchPointCount()>0) {//use touch pos inputX = GetTouchX(); @@ -97,18 +97,18 @@ int main(void) for(int i=0;i<4;i++) { //draw all pad - DrawCircle(dpadCollider[i][0],dpadCollider[i][1],dpadRad,dpadColor); + DrawCircleV((Vector2) { dpadCollider[i][0], dpadCollider[i][1] }, dpadRad, dpadColor); if(i!=dpadKeydown) { //draw label DrawText(TextSubtext(dpadLabel,i,1), - dpadCollider[i][0]-7, - dpadCollider[i][1]-8,20,BLACK); + (int)dpadCollider[i][0]-7, + (int)dpadCollider[i][1]-8,20,BLACK); } } - DrawRectangle(playerX-4,playerY-4,75,28,RED); - DrawText("Player",playerX,playerY,20,WHITE); + DrawRectangleRec((Rectangle) { playerX - 4, playerY - 4, 75, 28 }, RED); + DrawText("Player", (int)playerX, (int)playerY, 20, WHITE); EndDrawing(); //-------------------------------------------------------------------------- } diff --git a/examples/shapes/shapes_rectangle_advanced.c b/examples/shapes/shapes_rectangle_advanced.c index a103e82a..e885a10e 100644 --- a/examples/shapes/shapes_rectangle_advanced.c +++ b/examples/shapes/shapes_rectangle_advanced.c @@ -290,10 +290,10 @@ int main(int argc, char *argv[]) { // Update rectangle bounds //---------------------------------------------------------------------------------- - double width = GetScreenWidth()/2.0, height = GetScreenHeight()/6.0; + float width = GetScreenWidth()/2.0f, height = GetScreenHeight()/6.0f; Rectangle rec = { - GetScreenWidth() / 2.0 - width/2, - GetScreenHeight() / 2.0 - (5)*(height/2), + GetScreenWidth() / 2.0f - width/2, + GetScreenHeight() / 2.0f - (5)*(height/2), width, height }; //-------------------------------------------------------------------------------------- @@ -304,19 +304,19 @@ int main(int argc, char *argv[]) ClearBackground(RAYWHITE); // Draw All Rectangles with different roundess for each side and different gradients - DrawRectangleRoundedGradientH(rec, 0.8, 0.8, 36, BLUE, RED); + DrawRectangleRoundedGradientH(rec, 0.8f, 0.8f, 36, BLUE, RED); rec.y += rec.height + 1; - DrawRectangleRoundedGradientH(rec, 0.5, 1.0, 36, RED, PINK); + DrawRectangleRoundedGradientH(rec, 0.5f, 1.0f, 36, RED, PINK); rec.y += rec.height + 1; - DrawRectangleRoundedGradientH(rec, 1.0, 0.5, 36, RED, BLUE); + DrawRectangleRoundedGradientH(rec, 1.0f, 0.5f, 36, RED, BLUE); rec.y += rec.height + 1; - DrawRectangleRoundedGradientH(rec, 0.0, 1.0, 36, BLUE, BLACK); + DrawRectangleRoundedGradientH(rec, 0.0f, 1.0f, 36, BLUE, BLACK); rec.y += rec.height + 1; - DrawRectangleRoundedGradientH(rec, 1.0, 0.0, 36, BLUE, PINK); + DrawRectangleRoundedGradientH(rec, 1.0f, 0.0f, 36, BLUE, PINK); EndDrawing(); //-------------------------------------------------------------------------------------- } diff --git a/projects/VS2022/examples/core_input_virtual_controls.vcxproj b/projects/VS2022/examples/core_input_virtual_controls.vcxproj new file mode 100644 index 00000000..c5a043b7 --- /dev/null +++ b/projects/VS2022/examples/core_input_virtual_controls.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0981CA28-E4A5-4DF1-987F-A41D09131EFC} + Win32Proj + core_input_virtual_controls + 10.0 + core_input_virtual_controls + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/projects/VS2022/examples/shapes_rectangle_advanced.vcxproj b/projects/VS2022/examples/shapes_rectangle_advanced.vcxproj index 9e5a0471..7ec07e4b 100644 --- a/projects/VS2022/examples/shapes_rectangle_advanced.vcxproj +++ b/projects/VS2022/examples/shapes_rectangle_advanced.vcxproj @@ -35,7 +35,7 @@ - {703BE7BA-5B99-4F70-806D-3A259F6A991E} + {FAFEE2F9-24B0-4AF1-B512-433E9590033F} Win32Proj shapes_rectangle_advanced 10.0 @@ -387,4 +387,4 @@ - + \ No newline at end of file diff --git a/projects/VS2022/raylib.sln b/projects/VS2022/raylib.sln index e2f512d8..4d03db80 100644 --- a/projects/VS2022/raylib.sln +++ b/projects/VS2022/raylib.sln @@ -297,13 +297,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_splines_drawing", "e EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced", "examples\shapes_rectangle_advanced.vcxproj", "{703BE7BA-5B99-4F70-806D-3A259F6A991E}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_advanced", "examples\shapes_rectangle_advanced.vcxproj", "{FAFEE2F9-24B0-4AF1-B512-433E9590033F}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_gpu_skinning", "examples\models_gpu_skinning.vcxproj", "{8245DAD9-D402-4D5C-8F45-32229CD3B263}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shadowmap", "examples\shaders_shadowmap.vcxproj", "{41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}" EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls", "examples\core_input_virtual_controls.vcxproj", "{92B64AE7-D773-6F03-89F1-CE59BBF4F053}" +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_virtual_controls", "examples\core_input_virtual_controls.vcxproj", "{0981CA28-E4A5-4DF1-987F-A41D09131EFC}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -2521,6 +2521,22 @@ Global {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x64.Build.0 = Release|x64 {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x86.ActiveCfg = Release|Win32 {703BE7BA-5B99-4F70-806D-3A259F6A991E}.Release|x86.Build.0 = Release|Win32 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug|x64.ActiveCfg = Debug|x64 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug|x64.Build.0 = Debug|x64 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug|x86.ActiveCfg = Debug|Win32 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Debug|x86.Build.0 = Debug|Win32 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release|x64.ActiveCfg = Release|x64 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release|x64.Build.0 = Release|x64 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release|x86.ActiveCfg = Release|Win32 + {FAFEE2F9-24B0-4AF1-B512-433E9590033F}.Release|x86.Build.0 = Release|Win32 {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 {8245DAD9-D402-4D5C-8F45-32229CD3B263}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 @@ -2553,22 +2569,22 @@ Global {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x64.Build.0 = Release|x64 {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x86.ActiveCfg = Release|Win32 {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629}.Release|x86.Build.0 = Release|Win32 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug|x64.ActiveCfg = Debug|x64 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug|x64.Build.0 = Debug|x64 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug|x86.ActiveCfg = Debug|Win32 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Debug|x86.Build.0 = Debug|Win32 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release.DLL|x64.Build.0 = Release.DLL|x64 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release.DLL|x86.Build.0 = Release.DLL|Win32 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release|x64.ActiveCfg = Release|x64 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release|x64.Build.0 = Release|x64 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release|x86.ActiveCfg = Release|Win32 - {92B64AE7-D773-6F03-89F1-CE59BBF4F053}.Release|x86.Build.0 = Release|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x64.ActiveCfg = Debug|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x64.Build.0 = Debug|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x86.ActiveCfg = Debug|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Debug|x86.Build.0 = Debug|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x64.ActiveCfg = Release.DLL|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x64.Build.0 = Release.DLL|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release.DLL|x86.Build.0 = Release.DLL|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x64.ActiveCfg = Release|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x64.Build.0 = Release|x64 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.ActiveCfg = Release|Win32 + {0981CA28-E4A5-4DF1-987F-A41D09131EFC}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -2719,9 +2735,10 @@ Global {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} {DF25E545-00FF-4E64-844C-7DF98991F901} = {278D8859-20B1-428F-8448-064F46E1F021} {703BE7BA-5B99-4F70-806D-3A259F6A991E} = {278D8859-20B1-428F-8448-064F46E1F021} + {FAFEE2F9-24B0-4AF1-B512-433E9590033F} = {278D8859-20B1-428F-8448-064F46E1F021} {8245DAD9-D402-4D5C-8F45-32229CD3B263} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} {41BBCC10-6FDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {92B64AE7-D773-6F03-89F1-CE59BBF4F053} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}