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@ -11,7 +11,7 @@ |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl) |
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* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl) and Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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@ -20,37 +20,40 @@ |
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#include <math.h> // Required for: cosf(), sinf() |
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#include <time.h> // Required for: time(), localtime() |
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#define DIGIT_SIZE 30 |
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#define CLOCK_ANALOG 0 |
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#define CLOCK_DIGITAL 1 |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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typedef enum { |
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MODE_NORMAL = 0, |
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MODE_HANDS_FREE, |
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} ClockMode; |
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// Clock hand type |
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typedef struct { |
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int value; |
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Vector2 origin; |
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float angle; |
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int length; |
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int thickness; |
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Color color; |
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int value; // Time value |
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// Visual elements |
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float angle; // Hand angle |
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int length; // Hand length |
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int thickness; // Hand thickness |
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Color color; // Hand color |
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} ClockHand; |
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// Clock hands |
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typedef struct { |
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ClockMode mode; |
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ClockHand second; |
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ClockHand minute; |
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ClockHand hour; |
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ClockHand second; // Clock hand for seconds |
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ClockHand minute; // Clock hand for minutes |
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ClockHand hour; // Clock hand for hours |
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} Clock; |
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//---------------------------------------------------------------------------------- |
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// Module Functions Declaration |
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//---------------------------------------------------------------------------------- |
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static void UpdateClock(Clock *clock); // Update clock time |
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static void DrawClock(Clock clock, Vector2 centerPos); // Draw clock at desired position |
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static void DrawClockAnalog(Clock clock, Vector2 position); // Draw analog clock at desired center position |
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static void DrawClockDigital(Clock clock, Vector2 position); // Draw digital clock at desired position |
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static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff); |
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static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff); |
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static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color); |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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@ -62,16 +65,18 @@ int main(void) |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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SetConfigFlags(FLAG_MSAA_4X_HINT); |
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock"); |
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// Initialize clock |
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Clock myClock = { |
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.mode = MODE_NORMAL, |
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int clockMode = CLOCK_DIGITAL; |
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// Initialize clock |
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// NOTE: Includes visual info for anlaog clock |
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Clock clock = { |
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.second.angle = 45, |
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.second.length = 140, |
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.second.thickness = 3, |
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.second.color = BEIGE, |
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.second.color = MAROON, |
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.minute.angle = 10, |
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.minute.length = 130, |
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@ -94,11 +99,12 @@ int main(void) |
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//---------------------------------------------------------------------------------- |
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if (IsKeyPressed(KEY_SPACE)) |
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{ |
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if (myClock.mode == MODE_HANDS_FREE) myClock.mode = MODE_NORMAL; |
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else if (myClock.mode == MODE_NORMAL) myClock.mode = MODE_HANDS_FREE; |
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// Toggle clock mode |
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if (clockMode == CLOCK_DIGITAL) clockMode = CLOCK_ANALOG; |
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else if (clockMode == CLOCK_ANALOG) clockMode = CLOCK_DIGITAL; |
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} |
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UpdateClock(&myClock); |
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UpdateClock(&clock); // Update clock required data: value and angle |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -107,11 +113,21 @@ int main(void) |
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ClearBackground(RAYWHITE); |
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DrawCircle(400, 225, 5, BLACK); // Clock center dot |
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// Draw clock in selected mode |
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if (clockMode == CLOCK_ANALOG) DrawClockAnalog(clock, (Vector2){ 400, 240 }); |
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else if (clockMode == CLOCK_DIGITAL) |
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{ |
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DrawClockDigital(clock, (Vector2){ 30, 60 }); |
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DrawClock(myClock, (Vector2){ 400, 225 }); // Clock in selected mode |
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// Draw clock using default raylib font |
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// Get pointer to formated clock time string |
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// WARNING: Pointing to an internal static string that is reused between TextFormat() calls |
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const char *clockTime = TextFormat("%02i:%02i:%02i", clock.hour.value, clock.minute.value, clock.second.value); |
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DrawText(clockTime, GetScreenWidth()/2 - MeasureText(clockTime, 150)/2, 300, 150, BLACK); |
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} |
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DrawText("Press [SPACE] to switch clock mode", 10, 10, 20, DARKGRAY); |
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DrawText(TextFormat("Press [SPACE] to switch clock mode: %s", |
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(clockMode == CLOCK_DIGITAL)? "DIGITAL CLOCK" : "ANALOGUE CLOCK"), 10, 10, 20, DARKGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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@ -154,31 +170,146 @@ static void UpdateClock(Clock *clock) |
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clock->second.angle -= 90; |
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} |
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// Draw clock |
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static void DrawClock(Clock clock, Vector2 centerPosition) |
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// Draw analog clock |
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// Parameter: position, refers to center position |
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static void DrawClockAnalog(Clock clock, Vector2 position) |
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{ |
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if (clock.mode == MODE_HANDS_FREE) |
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{ |
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DrawCircleLinesV(centerPosition, clock.minute.length, LIGHTGRAY); |
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// Draw clock base |
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DrawCircleV(position, clock.second.length + 40, LIGHTGRAY); |
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DrawCircleV(position, 12, GRAY); |
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DrawText(TextFormat("%i", clock.second.value), centerPosition.x + (clock.second.length - 10)*cosf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.second.length*sinf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY); |
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DrawText(TextFormat("%i", clock.minute.value), centerPosition.x + clock.minute.length*cosf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.minute.length*sinf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED); |
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// Draw clock minutes/seconds lines |
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for (int i = 0; i < 60; i++) |
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{ |
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DrawLineEx((Vector2){ position.x + (clock.second.length + ((i%5)? 10 : 6))*cosf((6.0f*i - 90.0f)*DEG2RAD), |
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position.y + (clock.second.length + ((i%5)? 10 : 6))*sinf((6.0f*i - 90.0f)*DEG2RAD) }, |
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(Vector2){ position.x + (clock.second.length + 20)*cosf((6.0f*i - 90.0f)*DEG2RAD), |
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position.y + (clock.second.length + 20)*sinf((6.0f*i - 90.0f)*DEG2RAD) }, ((i%5)? 1.0f : 3.0f), DARKGRAY); |
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// Draw seconds numbers |
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//DrawText(TextFormat("%02i", i), centerPosition.x + (clock.second.length + 50)*cosf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, |
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// centerPosition.y + (clock.second.length + 50)*sinf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, 10, GRAY); |
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} |
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DrawText(TextFormat("%i", clock.hour.value), centerPosition.x + clock.hour.length*cosf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.hour.length*sinf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD); |
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} |
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else if (clock.mode == MODE_NORMAL) |
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{ |
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// Draw hand seconds |
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DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.second.length, clock.second.thickness }, |
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DrawRectanglePro((Rectangle){ position.x, position.y, clock.second.length, clock.second.thickness }, |
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(Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color); |
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// Draw hand minutes |
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DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.minute.length, clock.minute.thickness }, |
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DrawRectanglePro((Rectangle){ position.x, position.y, clock.minute.length, clock.minute.thickness }, |
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(Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color); |
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// Draw hand hours |
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DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.hour.length, clock.hour.thickness }, |
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DrawRectanglePro((Rectangle){ position.x, position.y, clock.hour.length, clock.hour.thickness }, |
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(Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color); |
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} |
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// Draw digital clock |
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// PARAM: position, refers to top-left corner |
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static void DrawClockDigital(Clock clock, Vector2 position) |
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{ |
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// Draw clock using custom 7-segments display (made of shapes) |
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DrawDisplayValue((Vector2){ position.x, position.y }, clock.hour.value/10, RED, Fade(LIGHTGRAY, 0.3f)); |
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DrawDisplayValue((Vector2){ position.x + 120, position.y }, clock.hour.value%10, RED, Fade(LIGHTGRAY, 0.3f)); |
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DrawCircle(position.x + 240, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); |
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DrawCircle(position.x + 240, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); |
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DrawDisplayValue((Vector2){ position.x + 260, position.y }, clock.minute.value/10, RED, Fade(LIGHTGRAY, 0.3f)); |
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DrawDisplayValue((Vector2){ position.x + 380, position.y }, clock.minute.value%10, RED, Fade(LIGHTGRAY, 0.3f)); |
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DrawCircle(position.x + 500, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); |
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DrawCircle(position.x + 500, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f)); |
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DrawDisplayValue((Vector2){ position.x + 520, position.y }, clock.second.value/10, RED, Fade(LIGHTGRAY, 0.3f)); |
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DrawDisplayValue((Vector2){ position.x + 640, position.y }, clock.second.value%10, RED, Fade(LIGHTGRAY, 0.3f)); |
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} |
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// Draw 7-segment display with value |
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static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff) |
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{ |
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switch (value) |
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{ |
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case 0: Draw7SDisplay(position, 0b00111111, colorOn, colorOff); break; |
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case 1: Draw7SDisplay(position, 0b00000110, colorOn, colorOff); break; |
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case 2: Draw7SDisplay(position, 0b01011011, colorOn, colorOff); break; |
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case 3: Draw7SDisplay(position, 0b01001111, colorOn, colorOff); break; |
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case 4: Draw7SDisplay(position, 0b01100110, colorOn, colorOff); break; |
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case 5: Draw7SDisplay(position, 0b01101101, colorOn, colorOff); break; |
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case 6: Draw7SDisplay(position, 0b01111101, colorOn, colorOff); break; |
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case 7: Draw7SDisplay(position, 0b00000111, colorOn, colorOff); break; |
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case 8: Draw7SDisplay(position, 0b01111111, colorOn, colorOff); break; |
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case 9: Draw7SDisplay(position, 0b01101111, colorOn, colorOff); break; |
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default: break; |
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} |
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} |
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// Draw seven segments display |
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// Parameter: position, refers to top-left corner of display |
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// Parameter: segments, defines in binary the segments to be activated |
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static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff) |
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{ |
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int segmentLen = 60; |
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int segmentThick = 20; |
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float offsetYAdjust = segmentThick*0.3f; // HACK: Adjust gap space between segment limits |
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// Segment A |
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + segmentThick }, |
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segmentLen, segmentThick, false, (segments & 0b00000001)? colorOn : colorOff); |
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// Segment B |
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust }, |
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segmentLen, segmentThick, true, (segments & 0b00000010)? colorOn : colorOff); |
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// Segment C |
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust }, |
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segmentLen, segmentThick, true, (segments & 0b00000100)? colorOn : colorOff); |
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// Segment D |
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 5*segmentThick + 2*segmentLen - 4*offsetYAdjust }, |
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segmentLen, segmentThick, false, (segments & 0b00001000)? colorOn : colorOff); |
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// Segment E |
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DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust }, |
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segmentLen, segmentThick, true, (segments & 0b00010000)? colorOn : colorOff); |
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// Segment F |
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DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust }, |
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segmentLen, segmentThick, true, (segments & 0b00100000)? colorOn : colorOff); |
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// Segment G |
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DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 3*segmentThick + segmentLen - 2*offsetYAdjust }, |
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segmentLen, segmentThick, false, (segments & 0b01000000)? colorOn : colorOff); |
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} |
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// Draw one 7-segment display segment, horizontal or vertical |
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static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color) |
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{ |
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if (!vertical) |
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{ |
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// Horizontal segment points |
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// 3___________________________5 |
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// / \ |
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// /1 x 6\ |
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// \ / |
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// \2___________________________4/ |
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Vector2 segmentPointsH[6] = { |
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(Vector2){ center.x - length/2.0f - thick/2.0f, center.y }, // Point 1 |
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(Vector2){ center.x - length/2.0f, center.y + thick/2.0f }, // Point 2 |
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(Vector2){ center.x - length/2.0f, center.y - thick/2.0f }, // Point 3 |
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(Vector2){ center.x + length/2.0f, center.y + thick/2.0f }, // Point 4 |
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(Vector2){ center.x + length/2.0f, center.y - thick/2.0f }, // Point 5 |
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(Vector2){ center.x + length/2.0f + thick/2.0f, center.y }, // Point 6 |
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}; |
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DrawTriangleStrip(segmentPointsH, 6, color); |
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} |
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else |
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{ |
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// Vertical segment points |
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Vector2 segmentPointsV[6] = { |
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(Vector2){ center.x, center.y - length/2.0f - thick/2.0f }, // Point 1 |
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(Vector2){ center.x - thick/2.0f, center.y - length/2.0f }, // Point 2 |
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(Vector2){ center.x + thick/2.0f, center.y - length/2.0f }, // Point 3 |
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(Vector2){ center.x - thick/2.0f, center.y + length/2.0f }, // Point 4 |
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(Vector2){ center.x + thick/2.0f, center.y + length/2.0f }, // Point 5 |
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(Vector2){ center.x, center.y + length/2 + thick/2.0f }, // Point 6 |
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}; |
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DrawTriangleStrip(segmentPointsV, 6, color); |
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} |
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} |