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@ -116,7 +116,7 @@ int main(void) |
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DrawRectangleRec((Rectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE); |
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EndShaderMode(); |
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// Raserize Scene |
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// Rasterize Scene |
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BeginMode3D(camera); |
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BeginShaderMode(shdrRaster); |
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DrawCubeWiresV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, RED); |
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@ -205,4 +205,4 @@ void UnloadRenderTextureDepthTex(RenderTexture2D target) |
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// queried and deleted before deleting framebuffer |
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rlUnloadFramebuffer(target.id); |
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} |
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} |
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} |