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			@ -116,7 +116,7 @@ int main(void) | 
			
		
		
	
		
			
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			                DrawRectangleRec((Rectangle){0,0, (float)screenWidth, (float)screenHeight},WHITE); | 
			
		
		
	
		
			
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			            EndShaderMode(); | 
			
		
		
	
		
			
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			            // Raserize Scene | 
			
		
		
	
		
			
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			            // Rasterize Scene | 
			
		
		
	
		
			
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			            BeginMode3D(camera); | 
			
		
		
	
		
			
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			                BeginShaderMode(shdrRaster); | 
			
		
		
	
		
			
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			                    DrawCubeWiresV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, RED); | 
			
		
		
	
	
		
			
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			@ -205,4 +205,4 @@ void UnloadRenderTextureDepthTex(RenderTexture2D target) | 
			
		
		
	
		
			
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			        // queried and deleted before deleting framebuffer | 
			
		
		
	
		
			
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			        rlUnloadFramebuffer(target.id); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			} |