Browse Source

REXM: Updated some examples inconsistencies

pull/5170/head
Ray 1 month ago
parent
commit
a51cb7fe30
16 changed files with 71 additions and 41 deletions
  1. +4
    -4
      examples/README.md
  2. +1
    -1
      examples/audio/audio_music_stream.c
  3. +1
    -1
      examples/core/core_high_dpi.c
  4. +1
    -1
      examples/core/core_input_virtual_controls.c
  5. +4
    -4
      examples/examples_list.txt
  6. +2
    -2
      examples/others/easings_testbed.c
  7. +1
    -1
      examples/others/raylib_opengl_interop.c
  8. +14
    -0
      examples/others/resources/shaders/glsl120/point_particle.fs
  9. +24
    -0
      examples/others/resources/shaders/glsl120/point_particle.vs
  10. +3
    -3
      examples/others/rlgl_compute_shader.c
  11. +2
    -2
      examples/others/rlgl_standalone.c
  12. +2
    -2
      examples/shaders/shaders_texture_outline.c
  13. +1
    -1
      examples/text/text_codepoints_loading.c
  14. +1
    -1
      examples/text/text_unicode_ranges.c
  15. +9
    -9
      tools/rexm/examples_report.md
  16. +1
    -9
      tools/rexm/examples_report_issues.md

+ 4
- 4
examples/README.md View File

@ -58,7 +58,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐⭐⭐☆ | 3.7 | 4.0 | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
| [core_random_sequence](core/core_random_sequence.c) | <img src="core/core_random_sequence.png" alt="core_random_sequence" width="80"> | ⭐☆☆☆ | 5.0 | 5.0 | [Dalton Overmyer](https://github.com/REDl3east) |
| [core_automation_events](core/core_automation_events.c) | <img src="core/core_automation_events.png" alt="core_automation_events" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.0 | [Jonathan Marler](https://github.com/marler8997) |
| [core_high_dpi](core/core_high_dpi.c) | <img src="core/core_high_dpi.png" alt="core_high_dpi" width="80"> | ⭐⭐☆☆ | 5.0 | 5.5 | [Jonathan Marler](https://github.com/marler8997) |
### category: shapes [20]
@ -84,7 +84,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
| [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
| [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/rhmz-rhl) |
| [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
| [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
### category: textures [26]
@ -157,7 +157,7 @@ Examples using raylib models functionality, including models loading/generation
| [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐☆☆☆ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐☆☆☆ | 3.7 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐☆☆☆ | 4.0 | 4.0 | [Johann Nadalutti](https://github.com/procfxgen) |
| [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [bzt](https://github.com/model3d) |
| [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐⭐☆☆ | 4.5 | 4.5 | [bzt](https://github.com/bztsrc) |
| [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
| [models_point_rendering](models/models_point_rendering.c) | <img src="models/models_point_rendering.png" alt="models_point_rendering" width="80"> | ⭐⭐⭐☆ | 5.0 | 5.0 | [Reese Gallagher](https://github.com/satchelfrost) |
| [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
@ -184,7 +184,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
| [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐⭐⭐⭐️ | 2.0 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_texture_rendering](shaders/shaders_texture_rendering.c) | <img src="shaders/shaders_texture_rendering.png" alt="shaders_texture_rendering" width="80"> | ⭐⭐☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Samuel Skiff](https://github.com/GoldenThumbs) |
| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
| [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |

+ 1
- 1
examples/audio/audio_music_stream.c View File

@ -4,7 +4,7 @@
*
* Example complexity rating: [] 1/4
*
* Example originally created with raylib 1.3, last time updated with raylib 4.0
* Example originally created with raylib 1.3, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

+ 1
- 1
examples/core/core_high_dpi.c View File

@ -4,7 +4,7 @@
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 5.5-dev, last time updated with raylib 5.6-dev
* Example originally created with raylib 5.0, last time updated with raylib 5.5
*
* Example contributed by Jonathan Marler (@marler8997) and reviewed by Ramon Santamaria (@raysan5)
*

+ 1
- 1
examples/core/core_input_virtual_controls.c View File

@ -2,7 +2,7 @@
*
* raylib [core] example - input virtual controls
*
* Example complexity rating: [] 3/4
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 5.0, last time updated with raylib 5.0
*

+ 4
- 4
examples/examples_list.txt View File

@ -41,7 +41,7 @@ core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamari
core;core_smooth_pixelperfect;⭐️⭐️⭐️☆;3.7;4.0;"Giancamillo Alessandroni";@NotManyIdeasDev
core;core_random_sequence;⭐️☆☆☆;5.0;5.0;"Dalton Overmyer";@REDl3east
core;core_automation_events;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5
core;core_high_dpi;⭐️⭐️☆☆;5.0;5.0;"Jonathan Marler";@marler8997
core;core_high_dpi;⭐️⭐️☆☆;5.0;5.5;"Jonathan Marler";@marler8997
shapes;shapes_basic_shapes;⭐️☆☆☆;1.0;4.2;"Ramon Santamaria";@raysan5
shapes;shapes_bouncing_ball;⭐️☆☆☆;2.5;2.5;"Ramon Santamaria";@raysan5
shapes;shapes_colors_palette;⭐️⭐️☆☆;1.0;2.5;"Ramon Santamaria";@raysan5
@ -60,7 +60,7 @@ shapes;shapes_draw_rectangle_rounded;⭐️⭐️⭐️☆;2.5;2.5;"Vlad Adrian"
shapes;shapes_top_down_lights;⭐️⭐️⭐️⭐️;4.2;4.2;"Jeffery Myers";@JeffM2501
shapes;shapes_rectangle_advanced;⭐️⭐️⭐️⭐️;5.5;5.5;"Everton Jr.";@evertonse
shapes;shapes_splines_drawing;⭐️⭐️⭐️☆;5.0;5.0;"Ramon Santamaria";@raysan5
shapes;shapes_digital_clock;⭐️⭐️☆☆;5.5;5.6;"Hamza RAHAL";@rhmz-rhl
shapes;shapes_digital_clock;⭐️⭐️☆☆;5.5;5.6;"Hamza RAHAL";@hmz-rhl
shapes;shapes_double_pendulum;⭐️⭐️☆☆;5.5;5.5;"JoeCheong";@Joecheong2006
textures;textures_logo_raylib;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
textures;textures_srcrec_dstrec;⭐️⭐️⭐️☆;1.3;1.3;"Ramon Santamaria";@raysan5
@ -112,7 +112,7 @@ models;models_mesh_picking;⭐️⭐️⭐️☆;1.7;4.0;"Joel Davis";@joeld42
models;models_loading;⭐️☆☆☆;2.0;4.2;"Ramon Santamaria";@raysan5
models;models_loading_gltf;⭐️☆☆☆;3.7;4.2;"Ramon Santamaria";@raysan5
models;models_loading_vox;⭐️☆☆☆;4.0;4.0;"Johann Nadalutti";@procfxgen
models;models_loading_m3d;⭐️⭐️☆☆;4.5;4.5;"bzt";@model3d
models;models_loading_m3d;⭐️⭐️☆☆;4.5;4.5;"bzt";@bztsrc
models;models_orthographic_projection;⭐️☆☆☆;2.0;3.7;"Max Danielsson";@autious
models;models_point_rendering;⭐️⭐️⭐️☆;5.0;5.0;"Reese Gallagher";@satchelfrost
models;models_rlgl_solar_system;⭐️⭐️⭐️⭐️;2.5;4.0;"Ramon Santamaria";@raysan5
@ -132,7 +132,7 @@ shaders;shaders_postprocessing;⭐️⭐️⭐️☆;1.3;4.0;"Ramon Santamaria";
shaders;shaders_palette_switch;⭐️⭐️⭐️☆;2.5;3.7;"Marco Lizza";@MarcoLizza
shaders;shaders_raymarching;⭐️⭐️⭐️⭐️;2.0;4.2;"Ramon Santamaria";@raysan5
shaders;shaders_texture_rendering;⭐️⭐️☆☆;2.0;3.7;"Michał Ciesielski";@ciessielski
shaders;shaders_texture_outline;⭐️⭐️⭐️☆;4.0;4.0;"Samuel Skiff";@GoldenThumbs
shaders;shaders_texture_outline;⭐️⭐️⭐️☆;4.0;4.0;"Serenity Skiff";@GoldenThumbs
shaders;shaders_texture_waves;⭐️⭐️☆☆;2.5;3.7;"Anata";@anatagawa
shaders;shaders_julia_set;⭐️⭐️⭐️☆;2.5;4.0;"Josh Colclough";@joshcol9232
shaders;shaders_eratosthenes;⭐️⭐️⭐️☆;2.5;4.0;"ProfJski";@ProfJski

+ 2
- 2
examples/others/easings_testbed.c View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [easings] example - easings testbed
* raylib [others] example - easings testbed
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*
@ -108,7 +108,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [easings] example - easings testbed");
InitWindow(screenWidth, screenHeight, "raylib [others] example - easings testbed");
Vector2 ballPosition = { 100.0f, 100.0f };

+ 1
- 1
examples/others/raylib_opengl_interop.c View File

@ -4,7 +4,7 @@
*
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 3.8, last time updated with raylib 2.5
* Example originally created with raylib 3.8, last time updated with raylib 4.0
*
* Example contributed by Stephan Soller (@arkanis) and reviewed by Ramon Santamaria (@raysan5)
*

+ 14
- 0
examples/others/resources/shaders/glsl120/point_particle.fs View File

@ -0,0 +1,14 @@
#version 120
// Input uniform values
uniform vec4 color;
// NOTE: Add your custom variables here
void main()
{
// Each point is drawn as a screen space square of gl_PointSize size. gl_PointCoord contains where we are inside of
// it. (0, 0) is the top left, (1, 1) the bottom right corner
// Draw each point as a colored circle with alpha 1.0 in the center and 0.0 at the outer edges
gl_FragColor = vec4(color.rgb, color.a*(1.0 - length(gl_PointCoord.xy - vec2(0.5))*2.0));
}

+ 24
- 0
examples/others/resources/shaders/glsl120/point_particle.vs View File

@ -0,0 +1,24 @@
#version 120
// Input vertex attributes
attribute vec3 vertexPosition;
// Input uniform values
uniform mat4 mvp;
uniform float currentTime;
// NOTE: Add your custom variables here
void main()
{
// Unpack data from vertexPosition
vec2 pos = vertexPosition.xy;
float period = vertexPosition.z;
// Calculate final vertex position (jiggle it around a bit horizontally)
pos += vec2(100.0, 0.0)*sin(period*currentTime);
gl_Position = mvp*vec4(pos.x, pos.y, 0.0, 1.0);
// Calculate the screen space size of this particle (also vary it over time)
gl_PointSize = 10.0 - 5.0*abs(sin(period*currentTime));
}

+ 3
- 3
examples/others/rlgl_compute_shader.c View File

@ -1,13 +1,13 @@
/*******************************************************************************************
*
* raylib [rlgl] example - compute shader - game of life
* raylib [others] example - compute shader - game of life
*
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
* shaders used in this example are #version 430 (OpenGL 4.3)
*
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 4.0, last time updated with raylib 2.5
* Example originally created with raylib 4.0, last time updated with raylib 4.0
*
* Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5)
*
@ -57,7 +57,7 @@ int main(void)
const int screenWidth = GOL_WIDTH;
const int screenHeight = GOL_WIDTH;
InitWindow(screenWidth, screenHeight, "raylib [rlgl] example - compute shader - game of life");
InitWindow(screenWidth, screenHeight, "raylib [others] example - compute shader - game of life");
const Vector2 resolution = { screenWidth, screenHeight };
unsigned int brushSize = 8;

+ 2
- 2
examples/others/rlgl_standalone.c View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [rlgl] example - Using rlgl module as standalone module
* raylib [others] example - Using rlgl module as standalone module
*
* rlgl library is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0)
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
@ -147,7 +147,7 @@ int main(void)
glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE );
#endif
GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "rlgl standalone", NULL, NULL);
GLFWwindow *window = glfwCreateWindow(screenWidth, screenHeight, "raylib [others] example - rlgl standalone", NULL, NULL);
if (!window)
{

+ 2
- 2
examples/shaders/shaders_texture_outline.c View File

@ -9,12 +9,12 @@
*
* Example originally created with raylib 4.0, last time updated with raylib 4.0
*
* Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5)
* Example contributed by Serenity Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2021-2025 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5)
* Copyright (c) 2021-2025 Serenity Skiff (@GoldenThumbs) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/

+ 1
- 1
examples/text/text_codepoints_loading.c View File

@ -4,7 +4,7 @@
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 4.2, last time updated with raylib 2.5
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software

+ 1
- 1
examples/text/text_unicode_ranges.c View File

@ -4,7 +4,7 @@
*
* Example complexity rating: [] 4/4
*
* Example originally created with raylib 2.5, last time updated with raylib 4.0
* Example originally created with raylib 5.5, last time updated with raylib 5.6
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*

+ 9
- 9
tools/rexm/examples_report.md View File

@ -28,7 +28,7 @@ Example elements validated:
| core_input_multitouch | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_gestures | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_gestures_testbed | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_virtual_controls | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_input_virtual_controls | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_2d_camera | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_2d_camera_mouse_zoom | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_2d_camera_platformer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -54,7 +54,7 @@ Example elements validated:
| core_smooth_pixelperfect | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_random_sequence | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_automation_events | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_high_dpi | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_high_dpi | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_colors_palette | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -73,7 +73,7 @@ Example elements validated:
| shapes_top_down_lights | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_rectangle_advanced | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_splines_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_digital_clock | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_digital_clock | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_double_pendulum | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -111,9 +111,9 @@ Example elements validated:
| text_writing_anim | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_rectangle_bounds | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_unicode_emojis | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_unicode_ranges | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_unicode_ranges | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_3d_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_codepoints_loading | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_codepoints_loading | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_animation | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_billboard_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_box_collisions | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -125,7 +125,7 @@ Example elements validated:
| models_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_loading_gltf | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_loading_vox | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_loading_m3d | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_loading_m3d | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_orthographic_projection | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_point_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_rlgl_solar_system | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -145,7 +145,7 @@ Example elements validated:
| shaders_palette_switch | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_raymarching | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_outline | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_outline | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_waves | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_julia_set | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_eratosthenes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -167,7 +167,7 @@ Example elements validated:
| shaders_rounded_rectangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_view_depth | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_module_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_music_stream | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_music_stream | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_raw_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_sound_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_mixed_processor | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -177,6 +177,6 @@ Example elements validated:
| rlgl_standalone | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_compute_shader | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| easings_testbed | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raymath_vector_angle | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |

+ 1
- 9
tools/rexm/examples_report_issues.md View File

@ -20,17 +20,9 @@ Example elements validated:
```
| **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
|:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
| core_input_virtual_controls | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_high_dpi | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_digital_clock | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_unicode_ranges | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_codepoints_loading | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| models_loading_m3d | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_texture_outline | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_music_stream | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_standalone | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_compute_shader | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| easings_testbed | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raymath_vector_angle | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |

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