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@ -444,7 +444,15 @@ void CloseWindow(void) |
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eglTerminate(display); |
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display = EGL_NO_DISPLAY; |
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} |
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} |
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#endif |
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#if defined(PLATFORM_RPI) |
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// Wait for mouse and gamepad threads to finish before closing |
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// NOTE: Those threads should already have finished at this point |
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// because they are controlled by windowShouldClose variable |
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pthread_join(mouseThreadId, NULL); |
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pthread_join(gamepadThreadId, NULL); |
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#endif |
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TraceLog(INFO, "Window closed successfully"); |
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@ -1766,12 +1774,12 @@ static void InitGraphics(void) |
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ClearBackground(RAYWHITE); // Default background color for raylib games :P |
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#if defined(PLATFORM_ANDROID) |
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windowReady = true; // IMPORTANT! |
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windowReady = true; // IMPORTANT! |
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#endif |
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} |
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// Compute framebuffer size relative to screen size and display size |
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// NOTE: Global variables renderWidth/renderHeight can be modified |
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// NOTE: Global variables renderWidth/renderHeight and renderOffsetX/renderOffsetY can be modified |
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static void SetupFramebufferSize(int displayWidth, int displayHeight) |
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{ |
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// TODO: SetupFramebufferSize() does not consider properly display video modes. |
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@ -2662,7 +2670,7 @@ static void *MouseThread(void *arg) |
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int mouseRelX = 0; |
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int mouseRelY = 0; |
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while(1) |
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while (1) |
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{ |
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if (read(mouseStream, &mouse, sizeof(MouseEvent)) == (int)sizeof(MouseEvent)) |
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{ |
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@ -2752,7 +2760,7 @@ static void *GamepadThread(void *arg) |
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// Read gamepad event |
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struct js_event gamepadEvent; |
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while (mi">1) |
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while (o">!windowShouldClose) |
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{ |
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for (int i = 0; i < MAX_GAMEPADS; i++) |
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{ |
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@ -2787,7 +2795,7 @@ static void *GamepadThread(void *arg) |
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return NULL; |
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} |
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#endif |
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#endif // PLATFORM_RPI |
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// Plays raylib logo appearing animation |
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static void LogoAnimation(void) |
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